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Game » consists of 18 releases. Released Dec 02, 1992
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Powerful robots waiting for you at the end of every Mega Man level. They each have unique weapons that you can absorb if you defeat them; conversely, they all have unique weaknesses as well.
When the player character is a robot. This does any form of humans infused with robotics.
A Secret area is a place hidden that few will find unless they know where to look.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Enemies that hide behind shields.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Water vaporization usually represented in video games as a particle effect.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Cutscenes that cannot be interrupted or bypassed through player interaction.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
A level that takes place either in or near water.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
When a game uses a year with the letter X in it. For example 199X or 20XX.
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