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Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
This concept is for games in which at least one of the main characters is male.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
In text based games, most, if not all the game play, or graphics is created with words.
Games that have animals (except humans) as the main character. The character must be playable.
Games which have nothing to do with each other, but have the same title.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
It's all in the family.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Depending on the country, a song enters public domain after a certain number of years after release or after the death of the writer. In the United States, it is 95 years after release.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
A award for games tested in the the Zzap!64 magazine. Any Zzap sizzler was a great buy and normally had to score 80% or more in the value for money category.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Ewoks are a race of creatures found in the Star Wars universe, their home planet is Endor.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Mammals that have pouches and like to hop.
Very large African flightless birds.
Receiving damage or dying as a result of falling.
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A common fish in both freshwater and saltwater. There are about 20 different types of trout.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
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