Jeff Gerstmann - Guilty Treasures #01
Rocking & Fat Rolling - Borne to Run #03
Borne to Run
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GrubbSnax Ep. 05: That's No Moon, PS5 SSDs, and
696: Cheech and Chong WAVs
The Community Spotlight 2021.07.24
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The Community Spotlight 2021.07.10
New Logo Mug
Interlocking Dad Hat
consists of 3 releases.
Released Jun 19, 2008
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Neglectful and/or abusive parents and parental figures.
Some games have inspired the creation of literature.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
CQC and CQB are close range combat techniques.
Plotting and scheming, usually for wealth or power.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An umbrella term for any sexual orientation or gender identity that is not straight.
Games featuring characters that appear much older than their actual age would dictate.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
A game that takes place concurrently with the events of a previous game in its series.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Everyone that is born has parents. These games feature adults with children of their own.
The act of mimicking a dead body in order to fool an adversary.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A way of attempting to control a population via media.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Getting extra stuff on a new game from a previous game save on the player's system.
Designed as non-fictional, relating to real or known history, and to claim or reveal that these events actually happened, but were deliberately forgotten long ago.
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