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    Metal Gear Solid V: Ground Zeroes

    Game » consists of 14 releases. Released Mar 18, 2014

    The stand-alone prelude to Metal Gear Solid V: The Phantom Pain, giving players a taste of the new open-world gameplay mechanics while setting up the main game's story, as Snake (Big Boss) must infiltrate a prison camp to rescue his comrades.

    pauljeremiah's Metal Gear Solid V: Ground Zeroes (PlayStation 4) review

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    A Short But Explosive Prelude to Greatness

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    When it comes to the world of video games, few names command as much respect and curiosity as Hideo Kojima's Metal Gear Solid series. Known for its intricate narratives, complex characters, and groundbreaking gameplay, this franchise has garnered a cult-like following over the years. With the release of Metal Gear Solid V: Ground Zeroes for the PlayStation 4, Kojima Productions gave fans a tantalising taste of what was to come in the highly anticipated Metal Gear Solid V: The Phantom Pain. Ground Zeroes, while undeniably short in comparison to previous entries, managed to provide a glimpse into the future of gaming and left players eager for more.

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    From the moment you boot up Ground Zeroes on the PlayStation 4, it's clear that this is not just another run-of-the-mill action game. The visual fidelity on display here is nothing short of astonishing. The game's opening scene, set in a dark and rainy Cuban prison camp, showcases the power of the PlayStation 4 hardware. Raindrops glisten as they cascade off the characters, and the environment comes alive with detail. It's a testament to what the next generation of gaming can achieve.

    The story of Ground Zeroes serves as a prelude to The Phantom Pain. Players assume the role of the iconic Solid Snake, or rather, Big Boss in this instalment, as he embarks on a dangerous mission to rescue a young girl named Paz and his second-in-command, Chico. The narrative unfolds through radio transmissions and cutscenes, and it's quintessentially Kojima - complex, convoluted, and rife with political intrigue. However, Ground Zeroes' primary focus is on setting the stage for the main course, leaving players hungry for answers.

    While the story is engaging, it's the gameplay that truly shines in Ground Zeroes. Kojima Productions has taken a bold step forward in terms of mechanics and design. The game offers an open-world environment - a first for the series - and it's a triumph. The Cuban military base where the majority of the action takes place is an expansive playground filled with opportunities for stealth and cunning. The freedom to approach objectives in any way you see fit is liberating and adds a new layer of depth to the Metal Gear Solid experience.

    The controls have also received a significant overhaul, making sneaking around and taking down enemies a more intuitive and satisfying endeavour. The increased focus on player agency encourages experimentation and creativity. You can choose to go in guns blazing, use non-lethal takedowns, or employ the series' trademark cardboard box to sneak around unnoticed. The versatility of your arsenal allows for multiple playstyles, catering to both newcomers and long-time fans of the series.

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    One of the standout features of Ground Zeroes is its dynamic day-and-night cycle and weather system. These elements not only affect the game's visuals but also impact gameplay. Rain can help mask your movements, while nighttime offers better cover for stealthy operations. These environmental factors add depth to the strategic aspects of the game and keep you on your toes.

    However, it's the introduction of the Reflex Mode that has stirred up some controversy among fans. When an enemy spots you, time slows down momentarily, giving you a brief window to eliminate the threat before an alert is triggered. While some argue that this feature makes the game too easy, it also caters to a wider audience, making the series more accessible. Purists can choose to disable it for a more challenging experience, but its inclusion serves as a nod to the evolving nature of video game design.

    Ground Zeroes is not without its flaws, though. The most glaring issue is its length. The main mission can be completed in a few hours, leaving players hungry for more substantial content. The game attempts to mitigate this with side missions and collectables, but these extras, while enjoyable, can't fully compensate for the brevity of the main story. It's clear that Ground Zeroes is more of a teaser than a full-fledged game, which may disappoint some fans who expected a longer experience.

    Another point of contention is the price tag. Upon release, Ground Zeroes was sold as a standalone game at a relatively high price point. Many players felt that it didn't justify the cost given its short length. However, as time has passed, the game has often been bundled with The Phantom Pain at a more reasonable price, making it a more enticing proposition for newcomers.

    The voice acting and character animations are top-notch, as one would expect from a Metal Gear Solid game. Kiefer Sutherland takes over the role of Big Boss, and while his performance is solid, it's a departure from the iconic voice of David Hayter, which may disappoint long-time fans. However, Sutherland brings a more subdued and sombre tone to the character, which fits the darker narrative of Ground Zeroes.

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    Visually, the game is a masterpiece. The character models are incredibly detailed, and the environments are richly realised. The lighting and particle effects are particularly impressive, immersing you in the world and making you feel like you're truly sneaking through a rain-soaked military base. The attention to detail is staggering, from the way Snake's clothing gets wet in the rain to the realistic reflections in puddles. Ground Zeroes is a showcase of what the PlayStation 4 can achieve graphically.

    The sound design is equally impressive. The ambient sounds of the rain, the chatter of guards, and the creaking of buildings all contribute to the atmosphere. The music, composed by series veteran Harry Gregson-Williams, is haunting and perfectly complements the game's tone. It's a soundtrack that lingers in your mind long after you've put down the controller.

    In terms of replayability, Ground Zeroes offers a mixed bag. While the main mission is short, the game encourages multiple playthroughs to achieve higher rankings and unlock additional content. The side missions and collectables provide some variety and challenge, but they can only sustain your interest for so long. The real incentive to replay Ground Zeroes lies in perfecting your stealth tactics and discovering new ways to approach objectives.

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    It's worth noting that Ground Zeroes also introduces the concept of transferring saved data to The Phantom Pain. Completing certain objectives and collecting specific items in Ground Zeroes can grant you advantages in the upcoming main instalment, adding an extra layer of depth for fans who plan to continue their journey with Big Boss.

    Metal Gear Solid V: Ground Zeroes is a tantalising glimpse into the future of gaming. It showcases the power of the PlayStation 4, delivers breathtaking visuals, and introduces gameplay mechanics that push the series forward. While its brevity and initial pricing raised eyebrows, it's a must-play for Metal Gear Solid fans and a solid entry point for newcomers to the series.

    Ground Zeroes may be short, but it's undeniably sweet. It's a taste of what's to come in The Phantom Pain, and in that regard, it succeeds admirably. It leaves players hungry for more, eager to unravel the mysteries and conspiracies that have become synonymous with the Metal Gear Solid franchise. If you can look past its length and pricing, you'll find an experience that is as thought-provoking and exhilarating as any other entry in the series. Metal Gear Solid V: Ground Zeroes may be a prologue, but it's a prologue that promises an epic adventure to come.

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