4a Engine
The 4a Engine is the graphics engine made by 4a Games. It has:- Approximate global illumination with local occlusion
- Deferred Supersampling 64x anti-aliasing
- True Depth Of Field
- Soft shadows
- Tonemapping with Eye Adaptation
- Soft particles
- Geometry displacement mapping
Those are the details pulled from the overview of the game on our site...
I was wondering; it's a pretty beefy engine just by looking at this list. I'm going to go on a limb here and say the 360 is physically incapable of making things look as good a PC can...So are they going to try to dumb down the engine for the 360 or maybe just use Unreal for the console version...Having to make 2 engines for 1 game, both variants of the same engine...it just seems a bit too much of a stretch for a developer to do...
Please, let me know if I have it all wrong. I'm simply genuinely curious as how a dev would go about this type of situation. You have this awesome new engine to show off, but the way you would be able to make your money (via the 360) is the place where your engine wouldn't be able to show its true horsepower...
Log in to comment