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    Midnight Club: Los Angeles

    Game » consists of 12 releases. Released Oct 21, 2008

    Make a reputation for yourself by tearing through the streets of an authentically recreated version of LA in Midnight Club: Los Angeles.

    Midnight Club Makes Membership Easier

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    Ryan

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    Edited By Ryan  Staff
    I knew I should've made a left on LaBrea!
    I knew I should've made a left on LaBrea!
    I think there's a lot to like about Midnight Club: Los Angeles. It's a great-looking game with a nice sense of style, its abbreviated rendition of LA carries a certain dirty authenticity, the selection of licensed vehicles ranges from your unemployed cousin's beater to unobtainable supercars, and perhaps most miraculously, it manages to pack in the in-game advertising without seeming completely shameless. What ultimately ended up sabotaging the experience for me was that it doesn't provide enough guidance during a race, an issue that doesn't seem to phase your AI opponents.

    As revealed in N'Gai Croal's recent interview with Rockstar's Jeronimo Barrera, a patch has been released for both the Xbox 360 and PlayStation 3 versions of Midnight Club: LA which tunes the game's difficulty by dynamically adjusting the AI's relative competence in navigating turns and intersections. This is great news for Midnight Club: LA, and it's a move that definitely inspires me to revisit Midnight Club: LA, though it's something the game could've used when it first launched. So many huge games have come out since, it'll now have to be content sitting at the bottom of a very large pile.
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    Ryan

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    #1  Edited By Ryan  Staff
    I knew I should've made a left on LaBrea!
    I knew I should've made a left on LaBrea!
    I think there's a lot to like about Midnight Club: Los Angeles. It's a great-looking game with a nice sense of style, its abbreviated rendition of LA carries a certain dirty authenticity, the selection of licensed vehicles ranges from your unemployed cousin's beater to unobtainable supercars, and perhaps most miraculously, it manages to pack in the in-game advertising without seeming completely shameless. What ultimately ended up sabotaging the experience for me was that it doesn't provide enough guidance during a race, an issue that doesn't seem to phase your AI opponents.

    As revealed in N'Gai Croal's recent interview with Rockstar's Jeronimo Barrera, a patch has been released for both the Xbox 360 and PlayStation 3 versions of Midnight Club: LA which tunes the game's difficulty by dynamically adjusting the AI's relative competence in navigating turns and intersections. This is great news for Midnight Club: LA, and it's a move that definitely inspires me to revisit Midnight Club: LA, though it's something the game could've used when it first launched. So many huge games have come out since, it'll now have to be content sitting at the bottom of a very large pile.
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    GalvanizedNails

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    #2  Edited By GalvanizedNails

    thank goodness, I was about to trade this thing in from utter frustration

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    Manachild

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    #3  Edited By Manachild

    if this makes a difference i may buy this game.

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    WEGGLES

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    #4  Edited By WEGGLES

    Patch... or "Title Update" ? :P

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    TaintedSun

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    #5  Edited By TaintedSun

    Please post if you know whether or not this makes a big difference.

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    killawogg

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    #6  Edited By killawogg

    i hear ya GalvanizedNails i was about to abandan this game too. its a shame cause its got some cool concepts... lets hope they fix this


    UPDATE-  the races are better and the cars now make mistakes so far so good
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    manicproblematic

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    #7  Edited By manicproblematic

    well yes if this patch actually makes a significant difference to the gameplay difficulty then I may actually purchase this game come early new year... otherwise I'l just have to stick to grid for my driving game fix.. not that i've played grid in a while mind you!...

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    Media_Master

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    #8  Edited By Media_Master

    but will it work?

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    Rio

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    #9  Edited By Rio

    This is fantastic, now I will actually pick up a copy.

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    BigDo6

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    #10  Edited By BigDo6

    Man you would have hated MSR.

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    Nettacki

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    #11  Edited By Nettacki

    Are you saying that pre-patch, LA was harder than Midnight Club 2?

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    MrKlorox

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    #12  Edited By MrKlorox

    I haven't played MC:LA yet but I have been interested in it. I just built a gaming PC so I'm trying to get all my worth out if it that I can to justify the price, so I haven't done enough 360 playing to check it out. After seeing how poorly GTA4 performs on PC, I don't think I'll wait for MC:LA (which uses the same engine) to hit that platform to check it out; especially with this news.

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    TheVilrak

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    #13  Edited By TheVilrak

    Although the game is quite unforgiving, I REALLY don't see why people thought it spoilt the game. 
    I like a challenge and would of found it boring if it was easy.

    *edit* Although I can understand its frustrating if you need to blast through the game relatively quickly for a timley review reasons.

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    GreggD

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    #14  Edited By GreggD

    This is good news. I'm getting this game for Christmas, so it'll be nice that it won't be as hard as 2 (which is ridiculously difficult).

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    Criamond

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    #15  Edited By Criamond

    I'm not sure how I feel about this. MC2 was incredibly difficult, but it was damn satisfying when I finally beat it, and that's probably the only racing game I've ever played that I actually finished everything. I bought LA as soon as it came out and have played a good bit of it, and overall thought the challenge level was on par with 2. I haven't put much time in it since Gow2 and L4D came out though. I'll have to pop this one in tonight and see how it holds up.

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    shoryuking

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    #16  Edited By shoryuking

    damn this sucks, so i'm at 70% now, does that mean that the remaining 30% for me will be the easiest part of the game. This difficulty change should be optional.

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    theg3neral

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    #17  Edited By theg3neral

    Great news for the game.

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