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A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
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