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    Monday Night Combat

    Game » consists of 3 releases. Released Aug 11, 2010

    A multiplayer-focused third-person shooter that borrows elements from both Team Fortress 2 and Defense of the Ancients. Take control of one of six personified Classes and defend your Moneyball in a futuristic sports environment.

    Anyone come up with good custom classes?

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    fleasquire

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    #1  Edited By fleasquire

    Anyone have a good custom class that has been working for them? 
     
    So far I've been using an assault with high skill regeneration (I'm a big fan of the dash-grapple) , bullet damage, and armor.

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    AntiPunkE

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    #2  Edited By AntiPunkE

    I might try these! Mine are (like any one else I would suspectt) Supporft: Skill, Regen, Armr    Support: AmmoClip, Reload, Cricikfalfkaklafhgjkgfh  
    Iallafalll, 
    det här mirt sätt at plyaa dnt argy sltuta .... '' 
     
    haha,

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    BionicMonster

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    #3  Edited By BionicMonster

    My current 2 custom classes are Gunner with ( from gold to bronze) Rate of fire,Critical shot,Reload speed/ Assassin with Skill Recovery, Speed, and Armor

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    AntiPunkE

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    #4  Edited By AntiPunkE

    Support: Reload skill, healtj regen,arrmor.  
    Gunner: AmmoClip, Reload, Critical.....well you got a'lot of ammo don't ya?       
     
    Hehe A medic can really do some damage in this game...no funny business....it's like 1996 again :)

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    kylekrueger

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    #5  Edited By kylekrueger

    i use the assassin with increase armor, faster health regen, and the juice upgrade and its pretty sick.

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    fleasquire

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    #6  Edited By fleasquire
    @kylekrueger said:

    " i use and assassin with increase armor, faster health regen, and the juice upgrade and its pretty sick. "

    Yeah I was thinking of doing that next, seeing as how the assassin's health is it's biggest (if only) weakness.
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    Damien

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    #7  Edited By Damien

    A tank with gold sponsor health, silver speed, and bronze ability regen is pretty good.

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    Damien

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    #8  Edited By Damien

    I've also found an optimal sniper build.  Been working wonders for me.
     
    Gold rate of fire - Otherwise your sniper rifle fires way too slow
    Silver health - With this, it allows you to survive a assassin frontstab with a sliver of health, allowing you to grapple kill them after the animation ends.
    Bronze clip size - Works great for the submachine gun and pairs well with rate of fire.

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    foejoe

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    #9  Edited By foejoe

    I've got a support with Skill Regen, Health Regen, and Armor in that order. Have a second custom class unlocked, but can't quite decide on Gunner boosts.

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    ooochoa

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    #10  Edited By ooochoa
    @foejoe said:
    " I've got a support with Skill Regen, Health Regen, and Armor in that order. Have a second custom class unlocked, but can't quite decide on Gunner boosts. "
    I've been rolling with a similar build like that except i replaced armor with speed just so i can get across the map and heal people.
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    SumDeus

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    #11  Edited By SumDeus

    I always play as Assault and I keep my Armor as gold and tweak around the silver and bronze. I'm liking it with silver Skill Regen and bronze clip size.

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    foejoe

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    #12  Edited By foejoe
    @ooochoa said:
    " @foejoe said:
    " I've got a support with Skill Regen, Health Regen, and Armor in that order. Have a second custom class unlocked, but can't quite decide on Gunner boosts. "
    I've been rolling with a similar build like that except i replaced armor with speed just so i can get across the map and heal people. "
    Hey, not a bad plan either!
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    rjaylee

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    #13  Edited By rjaylee

    Would a Support class that uses Rate of Fire have faster healing with the healing laser? I guess conversely the hurt laser would also hurt... faster?
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    Belonpopo

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    #14  Edited By Belonpopo

    Assault with level 3 accuracy, 2 clip size and 1 rate of fire. 

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    scubasteve2010

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    #15  Edited By scubasteve2010

    Gunner with gold accuracy, silver critical, and bronze rate of fire feels like it has really been working out for me. At a medium to long distance I almost always out DPS another gunner.

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    rwcohn

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    #16  Edited By rwcohn

    Forgive me for being retarded, but do the higher-priced custom classes have any advantage over the lower priced ones?

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    scubasteve2010

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    #17  Edited By scubasteve2010
    @spotpilgrim: No, as far as I know, its just more slots to save custom loadouts.
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    rwcohn

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    #18  Edited By rwcohn
    @scubasteve2010: Sweet, I'm just completely new to this whole 'perks' and 'buffs' thing.
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    rjaylee

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    #19  Edited By rjaylee

    One of the most effective things for the specific case of taking down a moneyball once it's shields are down is having an Assassin with Rate of Fire, Speed, and Skill Recovery. It's a decent build on it's own, but for specifically taking down a moneyball it's great. 
     
    The whole point of it is to be able to rush to a moneyball and then just slash it as fast as possible (rate of fire helps here) to the point where you can juice up. An assassin hanging around a moneyball with shields down for can easily take it down in a surprisingly short amount of time. Trying to get juiced up as quick as possible is important to be able to hit the ball even faster, and also to regain all your health. Skill recovery is important here as well as you're probably going to need to cloak your way to get to the ball, and as a safety measure to cloak and run away if turrets are about to kill you or if you need to escape other players.
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    Teaspoon83

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    #20  Edited By Teaspoon83

    I'm messing with the gunner and currently run Rate of Fire, Crit, Armor and it can gun down people really quickly but trying out other set ups for it.

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    bravetoaster

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    #21  Edited By bravetoaster

    Would accuracy be a high priority for a Gunner?

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    Rehehelly

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    #22  Edited By Rehehelly
    @Axxol said:
    " Would accuracy be a high priority for a Gunner? "
    Only at medium - long range
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    bravetoaster

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    #23  Edited By bravetoaster

    Assassin 
    Speed, Critical, and Armor

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    tychoon

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    #24  Edited By tychoon

    Just went 21 6 3 with my assault :P. I got skill regen, armor, rate of fire. My strategy is to get in there, pump a bullet or two into a dude and then back out a little. Also bombs are awesome, so easy to harass people.
    I'm kind of bummed that you only get $100 for the uber streak(15 kills)

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    Rehehelly

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    #25  Edited By Rehehelly

    Support
    Skill Regen, Health Regen, Armour. 

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    minott

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    #26  Edited By minott

    i made a gunner with Armor > Accuracy > Rate of Fire, and it seems to be working out really well. I'm considering swapping out Rate for Crit to see what that does to my overall damage output, but it gives a pretty solid combo of survival and DPS

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    AsianSwagger

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    #27  Edited By AsianSwagger

    Assault: Critical, Accuracy, Reload 
    Sniper: Critical, Rate of Fire, Skill Recovery 
    Assassin: Speed, Skill Recover, Armor 
     
    I definitely need to keep messing around with them though.

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    CletusTheFoetus

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    #28  Edited By CletusTheFoetus

    I've been playing Sniper with [G]Skill Regen [S] Critical [B] Accuracy. I like the SR cause I trap'pop or trap'n'zap or some mix of those skills which is pretty cool. I like using the Flak on the money ball and the mascot, just keeps the money flowing. Setting up traps and sniping keeps assassins or rushers at bay as there are a few good sniping places.  
     
    I typically don't play sniping classes but this is quite fun and has enough utility to survive close calls. Still trying to get my 3-fer....not having much luck. 

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    LordXavierBritish

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    I've been looking around the UberEnt forums and it seems like most of the Tank mains are suing Gold Armor/Rate of Fire, Silver Armor/Rate of Fire, and Bronze Reload Speed. 
     
    Rate of Fire speeds up the Railgun and makes it a much more effect weapon (I never would have thought of this, it is actually really smart), and the Reload Speed allows for the Tank to take better advantage of his Death Blossom attack. 
     
    Tank with Gold Armor and fully upgraded Passive is pretty much indestructible if you play him right. He loses the health regen of his standard build with this layout, but if you are playing smart you really shouldn't need it. 
     
    I've also heard of some people using Bronze Clip Size instead of reload for the same reason as abandoning health regen. That may work, but if you are running with your team's Bots the Death Blossom is super useful for taking down any Black Jacks or Slims that get in your way, so I tend to keep that build in play most of the time.

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    Shadowjester

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    #30  Edited By Shadowjester

     I have had a lot of luck with the Gunner position with my sponsorships being Accuracy, Critical Shot and  Rate of Fire.  

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