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Game » consists of 5 releases. Released Apr 01, 1994
Most games based on this mythology adapts the One Thousand and One Nights tale.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Original concept for downloading the emulated back catalog from prior systems.
An unofficial translation of a video game, created by people not associated with the original development team.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Small flying animals from Monster World.
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Classic form of numbering that gives things a more regal feel.
Monarchs and their families.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Characters who at some point possess the ability to shrink in size.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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