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In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Gameplay system where choices in actions and dialogue affect the alignment of the protagonist on a spectrum toward opposite poles. Changes in alignment often modify the course of the narrative, player abilities, and gameplay options.
The absence of belief in the existence of gods.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
D20 is a rule system used in several modern RPGs like Knights of the old republic and Neverwinter Nights.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Kobolds are anthropomorphic dogs that dwell in forests and caves. In fantasy RPGs, they typically wield primitive weapons and command limited shamanistic magic. The term "kobold" has also been used in reference to other types of creatures including lizardmen, spirits, or simply humanoids with various skin tones.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
MUDs, or "Multi-User Dungeons", are online text adventure games which support multiple users in a persistent virtual world. Often including gameplay elements from role-playing games and hack-n-slash games, MUDs were the predecessors to today's modern MMORPG, and pioneered many of the concepts that are utilized in online gaming today.
A game concept derived from implementing pen & paper mechanics into video games such as Neverwinter Nights. A "natural 20" occurs when a player rolls a 20 on a 20-sided dice. A player can experience rolling a natural 20 in video games when dice rolls are implemented into combat or world mechanics.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Set of actions, that are part of a religion or traditions.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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