- Starts out okay.
- You're treated to way too many mediocre QTE's
- There's no exploration at all whatsoever. Pressing the right thumbstick to see where to go is a curse, not a blessing.
- No treasure chests.
- No item shop.
- No combo meter.
- Killing guys is pointless. I ended up running past everybody whenever possible because killing the same drab enemies is like a dumb grind with no reward.
- There's awkward "running away from that thing" gameplay sometimes where you're running towards the camera and can't see any obstacle until it's too late. These sequences made up the majority of my deaths, and it is cheap. That's a great mechanic, kudos to the developers.
- Block slide -> Izuna Drop -> shoot 2 arrows -> rinse repeat until projectile enemies are dead -> izuna drop until room clears. There. I just saved you money on the strategy guide. The devs accidentally mapped a button to throw shurikens. Ignore that button, you'll never really need it.
- Story is sooo bad. Like they tried to take a page from Asura's Wrath and just totally messed it up. Cutscenes are so boring. The only real personality is the masked bad guy and you'll end up rooting for him based on how abysmal the other characters are. Also, don't read too far ahead of this game, because you're probably 110% correct. Yes, it's that bad. Hell, if the quick look was 10 minutes longer, you'd probably know how the entire game pans out.
We need to put Ajay on suicide watch. Good luck, guys.
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