And it seems to be fine by Monolith considering they're the ones (on their Facebook page) that pointed me toward it when I had told them that I had never played the first and had always wanted to. Check it out if you're interested. They were, and perhaps still are really good games. Perhaps too archaic now, I don't know, but I'm definitely going to go through the first game. I am unsure as to whether the entire game runs flawlessly, but I installed it in a minute and then started watching the first cutscene and into gameplay really soon after. It's made to run on modern systems. The game does run in full screen, but the main menu is boxed and maybe not so easy to see for some.
No One Lives Forever
No One Lives Forever is a first-person shooter series set in the '60s starring female super spy Cate Archer. The games are known for their humorous tone.
You can play the NOLF series for free now. It's a simple download and you're ready to go.
Another thing I notice is that, and maybe it's just me here, but in the first game dialogue at the end or near the end of the majority of sentences are skipped, so I recommend turning on subtitles. It sounds like characters are rudely interrupting one another. It doesn't ruin it, but it's an issue. If anyone has any fixes for any of the things you find, or what I mentioned, please post them.
Cool that monolith is okay with it. I used this to play through both NOLF games earlier this year and they're great games.
NOLF1 has no huge issues, NOLF2 required some twiddling to get the menu & the text on screen in a proper fashion.
Another thing I notice is that, and maybe it's just me here, but in the first game dialogue at the end or near the end of the majority of sentences are skipped, so I recommend turning on subtitles. It sounds like characters are rudely interrupting one another. It doesn't ruin it, but it's an issue. If anyone has any fixes for any of the things you find, or what I mentioned, please post them.
Doesn't really help you anymore since you already beat it, but if someone else have this problem. To fix it you will need to force vsync on from the drivers. Also if you have screen with high refresh rate ( >60Hz), you'll have to set that rate to 60 Hz.
Because the game has some kind of framesync problem if it's running over 60 fps, and you'll get this cutscene clipping.
@mmzone: Actually, maybe I did it wrong, but I tried that 'fix' and it didn't work. I checked PCGamingwiki to see how to fix it, which is where you can find the solution. Playing NOLF2, there's an issue with the text not fitting onto the screen at 1920 x 1080, which sucks but not game ruining. I think that's a problem with running it in widescreen; not sure if there's a fix for it.
I don't think the NOLF games are good. Good concept, poor execution.
But I love that 2000 was a year of first-person, action-adventure games with female protagonists. I liked the subtlety of Medal of Honor 2: Underground; the boldness of Perfect Dark; and the self-awareness of NOLF.
For me, that was one of the two most interesting parts of NOLF. The games are a bit of a commentary, they have some thoughtful conversations, and then they have the silly set-piece moments, the cheesy humour, the varied environments, and the traditional arsenal of interesting gadgets that some shooters had back then.
I just don't think they're very good games. I felt like the level design was generally poor. The combat was average. What passed for stealth gameplay was very poor. The intermittent tutorial sections were unnecessary. The adventure game bits were a bit tedious. And the story was uninspired. Ugh.
I was pretty impressed with the enemies dialog in NOLF. I remember 2 criminals talk for 5 minutes about correlation & causality, how being virtuous asks for people to take sacrifices & why hedonism is discouraged by religion & governments. The criminal ended it with an introspective description of his youth and how it has shaped him towards the criminal that he is now.
And it's just very funny overall. The main enemy's demands are 5 million pound sterling, ownership of australia and a national holiday that's the 'Praise be to H.A.R.M. day. Better demands than Dr Evil! Code phrases are bad pick up lines that Cate shoots down and then the operatives are like ughh.. tell the guy who created these code phrases to grow up. 'What kind of imbecile would say stuff like this. Don't take these words as if they come from me. I am disgusted by them. I must return home now and clean myself with soap. ' I was genuinely bummed out if i triggered an alarm because that meant i would miss out on some of those conversations. Also there's this business man that plays games 5 days in the week, but keeps friday 11 AM till 11.15 AM open for business appointments.
And the environments just hit that Austin Powers / Evil Genius idea of what a criminal organisation is like. Secret bases in volcano's, hidden vaults, drawbridges across a sharkpool. It's glorious. NOLF2 is a worse game, but still has enough charm to make it a fun game to go through. They grouped levels around more open hub area's that made the game feel like a maze at times. It often didn't do much with the connected nature of these levels neither. Apart from the opening snow level where you prepare for your escape in earlier levels and then during the escape see all your previous actions have an impact. Sadly, other levels don't really have such a nice payoff. That game also has a terrible spawnpoint problem in indoor levels. Enemies will just keep spawning in the same rooms whenever you move 2 rooms away from one. Combined with the maze-like nature of some of those levels, i had to kill the same dudes like 10 times before finding the exit at some points. The enemies move in a very floaty kind of way as well, making it real hard to hit them compared to NOLF 1. And it just doesn't run as easily as NOLF1.
@onemanarmyy: That's fair. I think the feminist humour is a bit on the nose, but I can appreciate the contrast between the stupidity and rashness of a lot of the henchmen, and the occasional shrewdness you come upon by eavesdropping. It's quite funny. It's just a shame that they're so eager to cut those conversations short and don't give you time to listen, think or act intelligently or creatively like you could in games like Thief and Deus Ex.
I think it's a nice touch how the game rewards you for acting professionally towards your pigheaded boss and withholds the reward and scolds you if you're pigheaded back at them. It's just sad that (spoiler) their behaviour doesn't change over time based on your choices, and the game tries to overcome its weaknesses with fictional excuses. Flaws in how characters and enemies behave, and the fact that the game is really a spy-themed action game and not a good stealth game, are written off as foreshadowing, and they try to justify the frustrating trial-and-error gameplay with narrative stakes.
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