@paulmako: Yes, I am playing it, but it doesn't make your comment any less needed since someone else may ask the same thing. I agree with everything you said, except I don't think I enjoy it more than Bioshock overall (that's just one of my favorite games ever made) and since I am playing on easy - as I do with most games on the first playthrough - I am not dying over 100 times (haven't died yet, though came close), though even for a game on easy, it's more challenging than most games. I wonder how it is on hard, which is what I'd play it on if I play through it again. I love the design of each place. Visually the only thing that's a bit disappointing to me, and I don't know if it's 'fixed' on PC, is that many of the textures on walls and what have you is a bit flat, so tesselation or something would have been nice.
Lastly... I'm not a scientist, but the way Talos I, the moon and Earth revolve around one another doesn't seem right. Perhaps it's just the way Talos I moves through space. It seems awkward though when you're doing a spacewalk, and you can see the moon move past stars. Plus, is it even orbiting the moon? It doesn't seem so. That aspect doesn't make sense to me. About the spacewalking/floating around Talos I though; it's really cool. It's a bit slow, but it's immersive and feels like what I imagine floating in space might be like, with how the speed ramps up as you boost. It's cool that if you're going too fast and hit a surface, half your health might go down. Many fictions don't ever depict that but it's such a simple thing. One thing I'll mention which I only noticed last night after I switched controllers, since one way about to die, was that pushing right analog left, the sensitivity of looking around goes slower than when looking right. It's not a big issue, but it's weird.
Edit - Never mind, disregard the whole revolving around the moon, it looks like it is, though it's strange how even though Morgan isn't teathered to the station the station doesn't move away from him as he's out there.
@amuller: Yeah, I'm thoroughly enjoying this and I believe and hope I will to the end, but by the end of Dishonored 2 I just didn't enjoy that. This is a much better experience so far in my opinion. Also, I know it's contrary to popular opinion, but I was surprisingly not into Doom. It bored me to a degree I struggled to want to get through it, which is disappointing. There's a lot to like, but in actuality, the thing it's praised so much for is the thing that I disliked, which was the feeling of shooting and how the enemies reacted. Eh, there's more I can say about it but it's not relevant. This game mainly doesn't feel like a shooter because there's just not a lot of shooting, at least in comparison to typical first-person shooters, and there's not a large selection of weapons either, so yeah if you go in expecting to blast things in the face a bunch, this isn't that. It's about exploring first and foremost and discovering what's going on, and who inhabited Talos I, but since there's a threat, that's why there are weapons.
@humanity: Yep, I plan on playing it in a little while and probably putting a good long stretch of hours in again. It's pretty addictive to me. I can see the game not being nearly as good if you largely just run through the story, which seems kind of straight forward so far with not a lot going on, but that said, since I'm doing a lot of back and forth through the setting to see every nook and cranny (and it is really cool that you can run all the way back to the beginning of the game whenever you want), I don't feel like I've done a lot of the story, and I think a lot of the side tasks have been well implemented into the whole thing and adds to the mystery itself or just fleshes the setting out more and it's kind of what I want. I also think that the exploring is what you're supposed to do in the game, it's the whole point I feel.
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