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consists of 20 releases.
Released Dec 02, 2008
Ubisoft's proprietary game engine used on Assassin's Creed, Prince of Persia (2008) and Shawn White Snowboarding under the name Scimitar. It has since been refined and rebranded as the Anvil engine with the 2009 release of Assassin's Creed II.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Son of a monarch.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The final boss fight is viewed through the boss' eyes.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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