Something went wrong. Try again later

Acornactivist

This user has not updated recently.

342 13 26 5
Forum Posts Wiki Points Following Followers

Acornactivist's forum posts

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

Honestly? It's Tchia, and it's gonna take a lot to knock it off the top. That game isn't the biggest or most varied, but it is 100% what it wants to be and add so many small, expressive, empowering touches to movement, ambience, customization, and style. It's been years since a game has enveloped me the way Tchia has.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@bigsocrates: there are lots and lots of reasons people are interested in games aside from what enjoyment may be had from it at one specific time. This game being rereleased, even in its funky form, is a damn miracle and really important for the history of the medium.

Ive played a bit of both versions. The switch version controls like a nightmare, the xbox version is much more playable. neither of them "feel good" to play compared to modern games, but that's almost irrelevant to why i'm interested in them now.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@zephyer: no, and we don't need one. Jan mentioned respecting people's privacy twice during the bombcast, and that's all we need to know. If Jeff wanted to say something, he would have, and every single person on the crew would have helped make it happen. maybe that time will come later, maybe it won't. I think it's so easy to see things from our side and start making assumptions about falling outs and betrayal... but that helps nobody. We don't know exactly why Jeff left, but since they made new hires and new plans and jeff had his patreon set and ready today, it clearly wasn't made in a rush. We aren't owed an satisfying answer. Even for us subs, we pay for the content they put out, not access into their personal lives.

Times change. People change. The past two years have forced a lot of change already, and will force a lot more. That's okay. And it will be okay even if we never get a "why".

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

I'm not sad at all! After seeing the crew and Jeff doing their things today, all parties seem to be doing alright. That's really all I need to know and that's really all that matters. Change isn't easy, but that doesn't mean it's bad. I've been celebrating GB today, and reading all of y'all's memories is a part of that.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

This forum post is far more so.

Let people have privacy. We aren't owed the explanation you expect, and running off with bad-faith assumptions disrespects the both the GB crew and Jeff. Stop making it weird, calm down, and see what happens before making things worse.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

Shutter this project. Put the idea on the shelf, reboot, and try again in a few years. I just don't what value a "fixed' Anthem has at this point. At best, you achieve 'thanks, you made the game you promised half a generation ago." But if the salvage attempt stumbles at all, it only underscores the game's real and perceived failures.

If enough of the actual boots on the ground dev team have the drive and desire to make the effort, then it's at least worthwhile for them. But Bioware is already being dragged through the mud as it is, if the effort to save it is some exec's attempt to pull off a AAA No Man's Sky story at the cost of an already struggle dev team... that sucks.

It really just seems like there are more positive outcomes from moving on, at least for now, than continuing to beat their heads against this wall.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

Don't expect me to be great, but I'm really excited for this game and would love a cool group to play with!

PSN: Raptor_Taco

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

Ive always liked fighting games, but at a very casual level. Really enjoyed the first game, so much so that I'm probably going to get the ultimate edition. The fact that I'm not that into DC says even more. The system felt fub to get into and enjoy, but still has a high skill ceiling I can work towards.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

I hope they do a QL, but they did an unfinished and a UPF segment already that, having bought the game, I can tell you offer accurate representations of it.

Avatar image for acornactivist
Acornactivist

342

Forum Posts

13

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@l4wd0g said:

If nothing else, O'Donnell's music is what't stuck with me more than anything else in the Halo games. I think Bungle and Activation screwed up. Imagine how insulting that would be, to make a work of art, and then having a marketing/pr guy say, "we're going in another direction."

I mean, I'm bummed by all of this as well, since his music is a definitive part of the Bungie I love, and I agree that their/Activisions' decision was a bad one. But, when you work as a "commercial creative", having marketing and PR guys decide to go in other directions is how the business works. It doesn't feel good, but to enter into that world without at least acknowledging that as a very real possibility is just naive.