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AFashionableHat

I understand and respect your decision https://t.co/0L2HZ3duAL

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AFashionableHat

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Edited By AFashionableHat

Hey @rorie - who's the jersey manufacturer? I can't tell from the cut, and (having particular feelings about hockey jerseys) that'll help me figure out if I'm gonna buy one.

Thanks!

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AFashionableHat

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@gbrading said:

Absolutely no way I'm going to play this. It looks fine, a bit generic, but fine. But after what Konami did to Kojima and his team I'm definitely not giving Konami my money. If anything I'll just go back and play some more MGSV.

Not just what Konami did with regards to the Kojima Productions team (not just the guy himself), but we really shouldn't forget that Konami treats its employees like trash.

Sometimes ethical consumerism is hard. Everybody has to eat, for example, and sometimes that means buying into a company's shitty practices due to cost or availability or what-have-you. But you don't have to give an entertainment company money while they treat people badly. If you care about treating people decently, you should not buy games from Konami.

(And to forestall the tired and obvious: quitting a salaryman position in Japan is historically, though it's slowly changing, a kiss-of-death type of situation and so "well why don't they just quit" can turn sideways and return to where it came from, thanks.)

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AFashionableHat

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Vinny is under the HOT LIGHTS.

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AFashionableHat

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Duke Nukem was in a car combat game. He was a "special guest" character, or whatever you want to call it, in Death Rally by Remedy the makers of Max Payne. He says all that stuff you want him to say in that game.

"I'm fucking terrible, you guys"?

"Please end my #branded existence"?

"Help"?

"I'm sorry"?

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AFashionableHat

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Also, that Alien Syndrome B-roll uses the X-Wing "missile locked on you and fired" sound for...something. That's weird.

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I was just thinking "is that a Totally Games joint...?" when Brad namedropped Larry Holland.

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Edited By AFashionableHat
@xenocrat said:

"What makes Wolfenstein good" is apparently – and my own experience so far confirms this – everything except the gameplay, which for a video game is a bit of a problem.

I think that the gameplay ranges from okay to really good once you get the rhythm and the feel of the game down pat. From about the halfway point onward, I had a pretty good thing going (and I'm sure there are other ways to go but this is pretty much what I learned from playing the game):

- The checkpoint system will sometimes put you into a spot where you gotta be the SUPERHOT guy to escape, but F5/F9 work, if unlabeled, for quicksave/quickload.

- Stealth: SMG with the suppressor. Pop some heads.

- Once you break stealth, and you probably will, never stop running. Move broken-field and keep going. You can pause around corners, but that's usually just time to lie in wait.

- Don't double up on the same gun when dual-wielding. (You should always be dual-wielding unless in stealth.) You run out of ammo too fast.

- My go-to party platform was the SMG in my right hand and the SCHOCKHAMMER (it is Hat Law that the name be capitalized at all times) in my left. Normal Nazis got bullets, armored Nazis got shotgun spam.

- Really big Nazis called for special help. The Dieselkraftwerk (go team Wyatt) lets you boop twenty grenades onto a big dude and blow them all up from cover before you go solve some Nazis' breathing problems. But those are infrequent enough that I usually had time to plan that out.

- The Lasergewehr is the most satisfying gun I have ever used in a first-person shooter. I deemed it to be used at all times when available. BWOOOOOOOOOM.

I have a sneaking feeling that a lot of the gameplay criticism comes from its poor onboarding process (see my previous comment about stalling some Nazis) and that maybe it's tuned more for mouse-and-keyboard shenanigans than controller shenanigans.

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@xbob42 said:

I was wondering what problems Giant Bomb had with the combat of Wolfenstein 2.

This video makes it abundantly clear. They're bad at it, and it kind of seems like it's just plain bad with a controller.

I found it tricky on a PC, too, until I kind of embraced the Tao of Blazkowicz. There's a section early on (you probably know the one, it has "Stall the Nazis" as its mission objective) where you have to hold a point. And in most games, when you hold a point, you don't move around a lot, you use cover, that sort of thing.

I got my ticket punched in that area so hard that I considered dropping the difficulty level.

Then I started actually running around. Nazis all graduated from the other stormtrooper marksmanship school, and hey, they're not hitting me! And that mission, and from there on, got a lot better.

This is something the game does not teach you about, and it's a real failing of the game. By no means enough to bring the game down for me, and it also does look rougher on a controller, but it is something that I don't think is unfair to talk about.

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For my money, Thrasher: Skate and Destroy is a way better skating game than Tony Hawk's Pro Skater 1 was, but THPS2 was where the series hit enough of a stride to make it a foregone conclusion.

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I'm excited for Alex's billion hour drum session. I will probably leave Alex on a monitor while we're doing our own Extra Life stream (shouts, shameless pluggin'), which my happy idiots and I are doing with the help of some local developers and some guy who keeps talking about his video game wrestling federation. (PAX...RUMBLE? What's that?)

'Cause you gotta have inspiration.