@Hashbrowns: There's a difference there. People don't expect loopholes in games that try to seem realistic (story-wise, anyway). Start a game out in a situation that is obviously fantastical and the bar for suspension of disbelief rises sky high. These "crazy" Japanese games all have loopholes, but you can just remember how crazy the game is and realize that there's probably some reason for it to have happened. It's just like movies, put a loophole in your fantasy movie and people aren't going to care nearly as much as if you try to make a movie that seems like it's actually happening.
I really wonder if you have any idea how many people actually test these games. For the most part, a few more testers would be just a drop in the bucket.
What in the world could possibly be more annoying than missing sniper shots because the wind made the bullet go somewhere different than where you aiming? What would you even need for that to work? A golf game-style wind meter in the corner of the HUD?
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