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AlmostApollo

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AlmostApollo's forum posts

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#1  Edited By AlmostApollo

I love Merchant Wheatley, but dang do I love Richard Ayaode. They couldn't have gone wrong either way.

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#2  Edited By AlmostApollo

Valve is the best. The people who have complained need to realize that the reason they feel so entitled is because Valve's been so good to them.

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

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Reviews: 0

User Lists: 1

#3  Edited By AlmostApollo

They didn't want it or it would be in there. I have to give them credit for having a shred of taste.

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AlmostApollo

71

Forum Posts

167

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5

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Reviews: 0

User Lists: 1

#4  Edited By AlmostApollo
@Hashbrowns: There's a difference there. People don't expect loopholes in games that try to seem realistic (story-wise, anyway). Start a game out in a situation that is obviously fantastical and the bar for suspension of disbelief rises sky high. These "crazy" Japanese games all have loopholes, but you can just remember how crazy the game is and realize that there's probably some reason for it to have happened. It's just like movies, put a loophole in your fantasy movie and people aren't going to care nearly as much as if you try to make a movie that seems like it's actually happening.
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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#5  Edited By AlmostApollo

"It's an adventure game where you can put a hamster in a microwave and..." "That's enough. Make it."

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#6  Edited By AlmostApollo
@MonkeyKing1969: If you really think that then why did you get suckered into playing all three? I don't get it. Personally, I loved all 4.
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AlmostApollo

71

Forum Posts

167

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Reviews: 0

User Lists: 1

#7  Edited By AlmostApollo
@Evilsbane: I did. I was there waiting for the shipment to arrive at the store. :D
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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#8  Edited By AlmostApollo

I really wonder if you have any idea how many people actually test these games. For the most part, a few more testers would be just a drop in the bucket.

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#9  Edited By AlmostApollo

What in the world could possibly be more annoying than missing sniper shots because the wind made the bullet go somewhere different than where you aiming? What would you even need for that to work? A golf game-style wind meter in the corner of the HUD?

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AlmostApollo

71

Forum Posts

167

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#10  Edited By AlmostApollo
@ryanwho: Now that the DLC is finally all out, a lot of people are going back to the game. Especially to play it  on Insanity. The time is right.