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Arath

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Arath

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#1  Edited By Arath
@AgentofChaos said:

Anybody else feel like Activision and Blizzard are try to time this release around The Old Republic?

Seriously doubt it, considering that they are not in beta, they have to go gold and print and press discs. Also The Old Republic does not have an actual release date only a release window. With BlizzCon in October (?) they can ride the hype off of that through anything that EA and BioWare throw their way.
 
The one to watch would really be Guild Wars 2 and that is also running to a when it's ready release date. I have a feeling Diablo III will be early next year (probably before the end of the fiscal year), that gives the game a clean window with no competition, allows them to make a splash after the big Christmas rush.
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#2  Edited By Arath
@Ares42 said:
Supply is 100% controlled by Blizzard.  Every single item being sold on the AH belongs to Blizzard, they are only allowing you to keep a part of the profits for finalizing a sale for them. If the players owned the items the AH would be completely pointless as they would be able to legally sell their items outside the game and keep the full profit themselves. The way you're portraying it Blizzard is supposedly stepping in as a third party to make sure the seller and the buyer is getting a fair deal. But who is gonna make sure the seller and the buyer doesn't get screwed by Blizzard, considering they also have a stake in the deal ? If you're thinking Blizzard would have no reason to screw the players, as it could lead to less sales etc, how does the same not apply to any major gold-selling site ?
Your looking at this from the wrong point of view. You think that Blizzard is going to turn around and take your money? I.e. rob you of the money you have earned. 
 
Like I said again, Blizzard is not putting the items on the auction house, the player is. The player gets the item from their game and in many cases the drops are random. Blizzard take a flat cut of the money. Not a variable amount. A fixed tax amount. Blizzard controls the gateway or platform for exchange not the market. Who makes sure that eBay doesn't screw you over? Who makes sure that your Bank doesn't rob you? I trust Blizzard enough with my money that I had a recurring subscription for World of Warcraft for more years than I care to list. I know they won't rob me, because why would they, when I would willingly give them money?
 
Also you have nothing but conjectural evidence to support the claim that gold selling sites want to screw over their customers. The same DOES apply to gold selling sites as applies to Blizzard, that it is in their best interest to protect their players and the platform through which they trade. To me this is an extremely exciting development and I applaud Blizzard for pushing in a new and exciting direction.
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#3  Edited By Arath
@Ares42 said:
@Arath said:

Why is it questionable for Blizzard to regulate market trade where they are the sole supplier?

You don't see any issue with a system where the ones that has the most to earn are also the ones making the rules ? It's basically the same as what happens in black markets, since there's no third party to control the market the big traders make all the rules and stack the deck to be all in their own favor.
I am failing to grasp the core problem you seem to be hinting at and the analogies aren't helping because they don't hold under scrutiny. Blizzard make the rules and they have the most to earn from the system, yes. But as a result it is in their interest not to kill their own game. Supply to the market is not controlled by Blizzard, but by players in so far as every player who owns the game has access to the possibility of obtaining these items through their own means.
 
You cant monopolize something that everyone has access to. So in game Auction House (from the information provided) is player driven in the content that is on it, in so far as it can be. With the game world they have access to being their own to far. So where is the problem exactly?
 
Of course they are creating the system to give them money, but in what way does it "favour" them? Like I said, supply is not controlled by them, this remains a player driven market. So until you cash out, treat the $ as imaginary magic money (in game gold) and just like in game gold, if you wanted to buy something from the auction house you would farm for it.
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#4  Edited By Arath
@Ares42 said:
@Stahlbrand said:

A lot of hysterics here, but Isn't this just like the argument for legalizing and regulating soft drugs?

A) real money trading has been, and will always continue to be epidemic

B) RMT exists as a black market, controlled by scumbags

C) RMT scumbags increase victimization (gold farming) and over-inflate value

D) Inflated value of RMT goods leads to secondary crime (fraud, theft)

At least if Blizzard creates a structured and regulated environment for RMT they can control it, observe it closely, and hopefully ameliorate the criminogenic factors.

I will play the game without participation in RMT, or broader BattleNet online garbage (just co-op with my brother) so it is no big deal to me directly, but if it reduces gold farm spam and unfortunate consequences of black market RMT, I can support it.

That still doesn't change the fact that it's questionable for Blizzard to be the ones to regulate the trade in a market where they are the sole supplier. To put in gaming terms, it would sorta be like having EA or Activision taking over the job for ESRB.
No that comparison is nothing alike. Why is it questionable for Blizzard to regulate market trade where they are the sole supplier?
 
Further to this they are embracing a market which already exists and not only providing convenient ways for players to engage in it, but making money by doing so. This is not only a very bold move by Blizzard, but one I think a lot of companies will be looking to emulate in the future.
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#5  Edited By Arath

Wow, people are comparing this to the legalization of substances that are proven to physically destroy and kill the human body? Really guys? I'm sorry but a little bit of reasoning and perspective is required here, this is a game first and foremost. Nothing that is done in it is equivalent to the real world problems involved with hard drugs, so no comparisons please. It's not "like" something, it is what it is, if you want to make comparisons, let them be to other things in the entertainment or IT industry (there are plenty to be had).
 
Second if you don't like it, don't support it, nothing shows a company better than voting with your wallet. That being said, personally this is not a problem.
 
If it creates a two tier system between the real $ Auction House and the Gold Auction House, then we have to live with the PvP implications this may have as you effectively have to pay to win, but only for the PvP aspect of the game (which, if this interests you, is a somewhat legitimate concern). The fact is you can take part in this too, if you really are going to buy your way to the best gear (which I find strange that you would) you can do so by playing the game and selling your items for real $.
 
We can argue about the economics of how this will play out in reality, but unlike, say an MMO the world space you farm in, if you so choose to farm, is your own so you have no resource competition, only market competition, which is a self regulating one in this case, but that debate is outwith the scope of this comment.

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#6  Edited By Arath

It's definately about support and how easy it is to get started. You type XNA into google and bam, within 5 minutes you can download the development tools and begin tinkering. If I want to begin developing for PSN... where do I begin? Is it really any surprise that the barrier to entry is simply much higher on PSN for indie developers than it is on XBL.
 
Further to this Microsoft has done a fantastic job of really categorizing Indie development titles as it's own separate niche, through XBLA, which has definitely helped. While 20 Million is nothing to scoff at, I wonder whether this is really addressing the accesibility issue at it's roots.

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#7  Edited By Arath
@sirdesmond said:

@dbz1995 said:

If this makes Vita pricing go down, I will be a happy bunny.

That would be awesome, but I doubt it. I feel like Sony is probably already losing quite a bit on each of those machines (although I don't know that for sure).

I don't think so, I remember hearing that when the Vita was in it's concept stage they started with a price point they wanted to be able to ship the product with, without bleeding money. (quick Google)
 
http://www.vg247.com/2011/06/08/yoshida-249-vita-pricepoint-aimed-at-from-day-one/
 
So while they "might" be losing money on units when they ship, I don't think it will be a significant amount. Overall I think the Vita is in a better position than the 3DS was ever at during launch.
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#8  Edited By Arath

The problem with the casual market is that it is not a sustainable market for their (Nintendo) products. Unlike say Apple which has developed an incredible model of repackaging the same good with minor upgrades and tweaks to resell to the same consumers, you just can't do that with a console. The console business has always been about software really and Nintendo to a large extent have tried to manage without that, with peripherals and the like. At this stage I think the market is starting to show it won't support a model like this, especially a consumer tendencies shift to other portable devices for their gaming fix.
 
It should be noted that since the news was reported the shares have gone back up 9% which is a pretty volatile shift overall, so the drop is actually 12% (which is still significant). Hopefully this leads to Nintendo reevaluating their current approach to hardware and peripherals, hopefully with a return to more software.

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#9  Edited By Arath
@Tennmuerti said:

@White_Silhouette said:

@Tennmuerti said:

@White_Silhouette said:

You said : " Now if they were reporting a projected loss of 82% things would be different."

82% of what? That is my question you cant use a % without saying what is the % of.

Sorry since the topic was about finances I assumed that you realize that it would be about money.

Are you being thick on purpose?

82% of what money?

You need a goddamn base amount to have a % of or at least specify the relevant subject for the % to exist.

Why are you arguing semantics? Just read the sentence as; if they were reporting a projected loss, things would be different. Otherwise feel free to rephrase the sentence entirely. Since it is a percentage of profit it could never be a loss by definition, but I digress. 
 
I think everyone can agree that this is not the end of Nintendo, but they have got what was coming their way.
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#10  Edited By Arath

No I think this shows that consumers have hopefully voted with heir wallets. The Economist was citing figures for revenue from 3D movies versus their same version in 2D as having dropped significantly to account for only about 30% of a movies revenue as opposed to about 70%. 
 
I think people are not impressed by novelty of 3D enough to warrant purchasing the machine for that reason alone. Coupled with no software and I don't think it is any surprise this has not done as well as they suspected. Sure this drop may in part be due to preemptively strike at the PS Vita, but I think this is more fear than anything else. With a weaker dollar to the Yen also, who is surprised, their projected Revenue shows that they wildly over estimated what they could get away with. The Wii went to their head a little.
 
Software is always king...