I feel like one of the things no one seems to be talking about is the absolute whiplash the game has when it comes to scope/stakes. Act 1 is largely ok, you get this grand opening hinting at bigger things but then you're put into this goblin vs druid conflict and you have this conspiracy thread going in the background.
Then you get into Act 2 and you have this cursed area with a necromancer in a tower and you end up saving/using an angel to help you. Things are scaling up a bit, but still fairly grounded and you still feel like you're participating in the world around you. Then BAM, big floating brain conquering the world. When I hit that moment I was just flabbergasted.
But then we just move on from that and move into Act 3 with a villain taking over the city, refugees suffering, and building a rebellion. However once you get into the city proper things just start going wild. One second I'm dealing with some thieves and bandits squabbling, the next I'm fighting the champion of a death god, then I'm having a quiet story moment with Jaheira and her kids to be followed up with a ancient vampire sacrificing a towns worth of people to ascend to some superior being.
I'm not usually someone to complain about the "ticking clock problem", but this dichotomy of grounded conflicts vs other-worldly villains in the second half of the game kinda broke the experience for me. I guess it kinda speaks more to the core DnD audience, but for me the amount of "non-sense high fantasy" just makes the experience too silly. Didn't really help that I find the main plot with the mindflayers etc to be fairly uninteresting and weak in the first place, and every time the big brain is involved I can't help but think of Futurama. When I hit the moment near the end where the Emperor goes "It's not longer an elder brain, it's a netherbrain" I was just done.
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