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ArtisanBreads

Waluigi is the Mario character I like at this point.

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ArtisanBreads

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Edited By ArtisanBreads

@damonkey64: the only comparable game that has an iOS version that I have seen is King of Dragon Pass and it's not an exact comparison. Those are the only games that meld story, strategy, and simulation in this same kind of way. But this game is pretty unique in RPG ways (like having a party and development with them) which is why it's so cool. But there may be some games I haven't heard of. I don't play too many iOS games.

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ArtisanBreads

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@sarx said:

The walkers seemed to turn the game into a shitshow. That is the major problem I have with the CoD progression model - it will EVENTUALLY be balanced when there are more unlocks spread around but at the moment, and for new players, it is fucked. I preferred standard loadouts like in Battlefield 1942 so much more.

I get what you're saying about the load outs but the Walkers are something else entirely. I know they're right from the single player but when you compare them to the rest of this multiplayer it kind of feels like something from a different shooter just dropped in. You can run around and soak up damage in a way that doesn't jive at all with the rest of the design.

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ArtisanBreads

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Edited By ArtisanBreads

Crazy they are Quick Looking this game. I've been looking at making a Visual Novel with Ren'Py (free software for this purpose) and this was one of the more interesting games made with it. I don't love the setting but the general idea is awesome in a Persona-ish way. I also really like the idea of more strategically running an investigation.

EDIT: came out of this video actually going to buy the game I think, after looking at it for a while. The style and tone is kind of weird but as you go on there's some cool moments, the characters seem pretty interesting (even if they look crazy), and I didn't realize how procedurally generated it is. I was also thinking it was a short game like Austin thought but he said it's pretty long. Well I'm going to get this sooner or later.

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ArtisanBreads

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@qrowdyy: You realize it came out today? why are you surprised they couldn't figure out it all?

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ArtisanBreads

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Edited By ArtisanBreads

@ames said:

Hey I'm kinda new to being a member, and I sorta don't know if I should listen to the premium bombcast or the normal one. Like in some ways I feel like I'm missing out by not listening to the normal one.

How do you guys know which one to pick?

Some people love the ad reads but there's only one podcaster who does ad reads good enough to justify listening to and that's Bill Burr (just because he can hardly read and he usually bad mouths/questions whatever he is advertising and you marvel at the fact that he gets ads at all). Otherwise, go premium.

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ArtisanBreads

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I think Jeff forgot how bad RIDE was given how he reviewed it. 1 star review. And it cost $120 which is crazy for what was offered. I think this THPS is bad but it's not surprising like some have it being.

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The wierd inability of recent SRPG developers to conceptualize a z-axis makes this FFT/Nippon Ichi veteran confused and disappointed.

I think that is an interesting point. I think they more so miss FFT focus on building characters, equipment, and using abilities even more than that aspect but you're right in that these tactics games don't do vertical.

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ArtisanBreads

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Edited By ArtisanBreads
@tennmuerti said:
@artisanbreads said:

Just like with Banner Saga, seems like a big mistep on the combat part of things.

Much more so. At least Banner Saga had a progression going with your dudes getting new abilities, items and tactics as did enemies, as well as a unique life=dmg system + armor mechanics.

Plus well a story and characters.

Yeah you're right. I definitely think Banner Saga is better. I think BS combat is also better looking than this looks but personally I just didn't actually like the combat a ton in BS. I think it was mostly how much risk is a factor on your decision making and how easily you can do the math on the risk (which is really chess like), which I just don't enjoy as much in my SRPG. Plus like you mentioned earlier, I miss the focus on abilities that a game like FFT has. But I think the "two actions period" mechanic this game has is worse than anything in BS by far.

Like I said in the other post, I just see some experimentation going on with the SRPG formula when personally I just think something more traditional mixed with the rogue-like type elements would work very well. Or just adding a mechanic that doesn't so fundamentally change that formula. I just don't see, if you break down this two move mechanic, what could be added. It just makes things less dynamic. If you give me a party of guys I want to use them.

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ArtisanBreads

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Edited By ArtisanBreads

Just like with Banner Saga, seems like a big misstep on the combat part of things. I really love the FTL meets SRPG idea but to me the execution has been lacking on the combat end with these games.

I appreciate more experimentation with mechanics, but honestly I just think sticking to more standard XCOM or Final Fantasy Tactics mechanics makes more sense to me and would I'm sure be a lot more fun.

I think the way this game handles moves and actions is pretty crazy. Not sure why that seems fun or seemed like a good idea to a designer.

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ArtisanBreads

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I think the writing looks pretty interesting here. Want to check this out at some point.