@cikame: I mean, the game certainly pressures you to get new characters in the sense that the 5-stars are usually much better, and their pull rates from banners are appallingly low, so that if there's a character you want, good odds you won't have the currency to get them. And turning down the world level doesn't help if you want to progress you characters, which you can only do by fighting the higher level bosses. Also, good luck beating the Spiral Abyss without some real bangers.
But IMO the worst part of the F2P nature of the game is that it doesn't actually let you meaningfully progress after you've done all the one-time gameplay. I.e., once you do all the available quests, collect all the little floating thingies in each zone, and find all or at least most of the treasure chests, then the only things you can do to progress require spending resin, which recharges on a timer. Even if you never spend money on resin (I never did), a lack of it effectively stops you from playing the game. Sure, you can run around and collect ore and fight random enemies, but the XP for enemies is so miniscule as to be meaningless, and eventually I literally maxed out on some types of ore.
That's largely why I quit shortly after Inazuma had been fully released and I'd explored it all. There was nothing left for me to do except wait for more content, and log in every day to spend my resin, which caps off in less than 24 hours, but can be completely used up in about half an hour. This is a thing gacha games do, incentivize you to keep logging in and playing every day for engagement, so that you're more likely to spend money... but also keep you from playing as much as you want, so that you're left frustrated and wanting more. All part of the psychological warfare.
Admittedly, now that it's been a few years, I'm sure they've released enough bespoke content to keep me occupied for quite a while if I logged back in. New regions to explore and quests to do, etc. But I have enough to occupy me without jumping back into a game that's been deliberately made worse to service its monetization.
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