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aznan

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aznan

155

Forum Posts

24

Wiki Points

8

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Reviews: 0

User Lists: 16

#1  Edited By aznan

Super congrats! He looks just like Big Vin.

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aznan

155

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Reviews: 0

User Lists: 16

#2  Edited By aznan

In Oblivion I encountered a bug that made the fighter's guild close for the night while I was still inside. Not that crazy, but it made for a fun story: so the guild house closed at about 6pm. I entered the house at maybe 5:30 and talked to people, and they seemed friendly enough. Then the clock strikes 6, and suddenly everyone turns really hostile and go "You can't be here! Get out!". I do as they say, but since they close at 6, the front door is now locked, and I don't have any lockpicks.

Before long they decided they've had it with me trespassing, so they attack. I have no choice but to defend myself and murder the entire guild. As it happens, some of the guild members are quest givers and thus unkillable. This means they'll only be knocked out for a few moments. Too bad for me, it also means that I can't use the 'wait' option because there are always enemies nearby, and it's a small house, so there's no way to avoid them.

I had no choice but to fight my way through an entire "real time" night of fighters waking up again and again, eager to revenge their slain comrades, before the morning came along and the front door would open again. When I stepped outside it was such a triumphant moment - I felt like the last remaining survivor of a horror movie who, as dawn breaks, is finally able to escape the haunted mansion alive. Good times.

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aznan

155

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#3  Edited By aznan

@Kidavenger:

Are you seriously coming in here and saying Steam is overpriced?

Yes. Apart from the crazy sales, I can always find boxed copies of new releases for 10-20 euros less than on Steam.

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aznan

155

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#4  Edited By aznan

I did not like the ending. While I, in theory, think that BioWare should make its game in whatever way they see fit, this is a situation where some focus testing would probably have gone a long way.

As for them changing the ending, personally, I think it is too late. I doesn't matter if the new ending turned out to be the best ending ever. What happened, happened. My brain has reacted to this "trauma" by blocking out the final bit, similar to how it has blocked out the existence of Indiana Jones 4. In my mind, the series ended with Shepard and Andersson sitting on the floor on the Citadel, dying, but seeing their sacrifice come to fruition as the Crucible activates and wipes out the reapers. For me, this is the perfect bittersweet ending. *End of fanfiction*

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aznan

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#5  Edited By aznan

This goes for Steam and Origin as well. I bought ME3 from Zavvi for 30 euro, while Origin want 50.

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aznan

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#6  Edited By aznan

I replayed SH2 maybe half a year ago. The Silent Hill series doesn't really have fixed camera angles, except for a few occasions - mostly it is a regular followcam. The default control scheme is Resident Evil style tank controls, but there's an option to make the movement relative to the camera, as it is with most games. This option combined with the followcam make the game quite playable, even today.

As for the combat, however, you mostly just swing a stick in the creatures' general direction and hope for the best. This is not completely without merit, though, as it makes you consider flight rather than fight tactics which helps make the game more scary.

One thing you might have a problem with are the puzzles. They are often, if not completely illogical, at least quite a bit more far fetched than would be expected of a game today. I never got stuck, because my memory could always nudge me in the direction of the proper solution, but I remember thinking I'd probably be stumped and frustrated if I'd gone in fresh.

Over all, though, it might not be the game it once was, but I think it held up rather well and if you are a fan of the genre it is absolutely worth a look.

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aznan

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#7  Edited By aznan

I'll be picking this up once the price drops. I come to the Yakuza games for the yakuza, not for the zombies.

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aznan

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#8  Edited By aznan

Oh, so I guess I was missing something obvious, then :P

Thanks!

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aznan

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#9  Edited By aznan

I've started playing Final Fantasy XIII-2 on PS3 and have been enjoying it so far. I just got to the first ruins area where there is a tutorial that explains that Mog can "sync" objects that are displaced in time in order for you to be able to pick them up.

I had a really hard time getting through that tutorial, but I finally managed to get him to do it. I don't know how, though. I just ended up mashing hella buttons :P Now I see there's an out of sync chest-sphere thing floating a bit further down the dungeon, but I just can't make my moogle do anything.

Don't I just walk up to the chest and press X? Is this some weird bug I've encountered, or am I just missing something really obvious? Anyone else had any problems with this?

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aznan

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#10  Edited By aznan

Thanks a lot for this, Frood!