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BisonHero

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BisonHero

12796

Forum Posts

625

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@tennmuerti: Maybe I will! I'll have to finish Paper Sorcerer first, I'm only like 7 hours in. They're really dragging their heels on Quick Lookin' that one.

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BisonHero

12796

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@tourgen: For some reason, hunting for hidden stuff in Paper Sorcerer doesn't irritate me as much as it did in Legend of Grimrock. It might be that the reward in PS is really just the act of solving the puzzle, since the loot is often random, whereas if you don't find all of the hidden rooms in LoG, your final fighter equipment is like, the shitty ringmail from almost the beginning of the game. Also I disliked the skill system in LoG, because you basically have to min/max 1-2 skill categories per character and I feel like my rogue ended up pretty terrible because going dagger rogue instead of bow rogue requires you to split your points across too many skills. I wasn't crazy about the way you cast spells with the wizard, especially in a real-time game.

I don't know, I might just be petty.

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BisonHero

12796

Forum Posts

625

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Reviews: 1

User Lists: 2

#3  Edited By BisonHero

@mrpibb: Thanks!

If I may phrase my earlier complaint in a more polite fashion: has any thought ever been given to increasing the character limit for forum thread titles?

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BisonHero

12796

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625

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Reviews: 1

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@fredchuckdave said:

Beware the new forum layout makes it so you can't see the forum on the listing page; so contextually "this" is unknown.

Amusingly, I made this thread like half an hour before that update fucked up the forums.

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BisonHero

12796

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625

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Reviews: 1

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@baillie said:

@bisonhero said:

Hey, as of a few minutes ago, below each forum thread it says who created them at what time, instead of the subforum.

So now the draconian thread title character limit is even more of a hindrance, because I can't say "Has anyone played this lately?", where "this" is contextually obvious from the subforum. Seriously, with all the site updates since the Whiskey Media days, how has the thread title character limit not been raised by, say, at least 20 characters? I'm pretty sure people's widescreen resolutions these days can handle titles longer than 60 characters.

No thanks, keep it to 20.

Well, it's 60, but sure, whatever.

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BisonHero

12796

Forum Posts

625

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Reviews: 1

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#6  Edited By BisonHero

@canteu: Haha, I like calling that "The Jeff Conundrum". Because yeah, for a guy who is actually pretty good at video games, he really does take the path of least resistance in single player games. Up to and including only playing Commando in Borderlands 1, and then I swear he basically didn't like Borderlands 2 because the Commando wasn't as totally OP and self-sufficient as in the first game and he refused to adapt and try a more interesting class (basically any of them would be an improvement over the Commando).

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BisonHero

12796

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@scroll said:

@bisonhero: I kinda agree with some of the current RPS articles, but I will have not have bad word said about the early period of RPS. Also there's nothing weird about our sense of humour.

What constitutes the early period of RPS? I've heard that said in the RPS comments as well. I'm just not sure I'm on board with how all of their articles go off on crazy tangents in support of some weird wordplay the writer thinks is funny. Sure, put your personal stamp on it a bit, but RPS (at least in the few years I've been reading it) gets excessive.

That being said, I still can't tell any of the editors apart by their writing styles. Maybe I'm not paying attention, but as far as I'm concerned, all of the pun-laden headlines and tangent-filled bodies of articles may as well be written by the same bloke.

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BisonHero

12796

Forum Posts

625

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Reviews: 1

User Lists: 2

#8  Edited By BisonHero

Hey, as of a few minutes ago, below each forum thread it says who created them at what time, instead of the subforum.

So now the draconian thread title character limit is even more of a hindrance, because I can't say "Has anyone played this lately?", where "this" is contextually obvious from the subforum. Seriously, with all the site updates since the Whiskey Media days, how has the thread title character limit not been raised by, say, at least 20 characters? I'm pretty sure people's widescreen resolutions these days can handle titles longer than 60 characters.

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BisonHero

12796

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625

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Reviews: 1

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After that UPF a few weeks back had Brad playing this, it reminded me I should pick up Paper Sorcerer. So I did!

I like it. It's how I wish more games did first-person RPG combat. I find it really hard to play old Dragon Quest or Earthbound because of how your own party has effectively zero visual representation or animation. Paper Sorcerer does just enough in that department.

The Bombcrew would probably be disappointed to learn that the game becomes decidedly lighter on writing and dialogue once you finish the tutorial cell block. There are still unique things on each floor, but "unique" in the sense that there's a hidden switch to find a hidden room, or there's some kind of alchemy puzzle to open a locked door, that sort of thing. There is much, much less of the jokey writing like when you steal that goblin's wooden idol and he makes everything smell like cut grass, and so far I haven't really encountered any NPCs in the dungeon that have anywhere near the number of lines as that goblin (I met one guy who said a line and died immediately). There's a town, but it has minimal dialogue.

So at a certain point, the game becomes about the combat. And the combat is pretty neat! And I like the various character choices you have. I'm a little disappointed in myself that I'm sticking so thoroughly to Tank-DPS-DPS-Healer, but sadly that's all I can see when I look at RPGs now. Well, sometimes I switch out the tank for someone who can do buffs/debuffs. My one bit of advice is that the Goblin Thief is bad, because he's basically just a shittier version of the Troll Assassin. The Thief can blind and stun people which is sometimes OK, and he can steal money (but not items) from people, but overall his damage is terrible and he's really fragile. The Assassin is fragile too, but at least his damage is totally nuts.

Anyway, I'm enjoying it way more than, say, Legend of Grimrock. Hear that, Rock, Paper, Shotgun? I think LoG was kind of boring! Deal with it. All of the end-game gear was locked behind needlessly hard to find puzzle rooms. Paper Sorcerer is basically just random drops for gear which can get a little frustrating, but usually the gear you can buy in the main shop is sufficient, though you do markedly better damage if you find equipment that is even one tier better.

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BisonHero

12796

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625

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Reviews: 1

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@zolroyce said:

@rvone said:

I like to see athletic excellence and good sportsmanship; I applaud the athletes who deliver on that front. Other than that, I'm not interested. The whole "rooting for a side" is beyond me.

Very very much what this person said. If you like watching a sport, then watch the sport! If people pick on you for not dedicating yourself to the 'home team' then screw those people.

You don't have to like a game because it was developed nearby you.

Don't have to like a movie because it was filmed nearby.

So you don't have to like a team because they just so happened to have formed nearby as well. Like what you like, don't what you don't.

Through this reasoning, I've come to the conclusion that the only sporting event I really care to watch is the Olympics, and even then I don't really give a shit how well my country does. I just want to see who is the best at whatever sport/event, weird as that event may be. The year-to-year ups and downs of national-level sports just doesn't interest me at all.

And I'm from Toronto, so even if I cared, all of our teams have sucked for at least the past decade or so. But also I don't give a shit about hockey, football, baseball, or basketball, so this works out pretty well for me.