Brad Staff • @seriuzbiznus said:SeriuzBiznus • @400lb_gorilla: Kinda not, though...No character customisation, no stamina bar, only one type of attack, no roll, no stats to upgrade, you can freaking jump and grapple?! Aside from the trademark font in the menu design, I could quite easily believe this was made by an entirely different developer.I think that's what makes this game so exciting to me. The level grinding and defensive gameplay in previous FromSoftware games requires far more patience than I am capable of. This game seems to favour aggression and high risk scenarios without relying on your character level to balance the odds of success.There's only the one sword attack button, but I went home and played more after the QL and immediately got a random loading screen tip that holding the button does a thrust, which has been INCREDIBLY USEFUL. Went through that flashback sequence again and got up to the boss door almost without taking a hit after that.Seems like there's more technique hiding in there than it looks like at first, especially as you start unlocking new attacks from the skill tree (and now I'm finding special books that give you even more unique attack moves that aren't on the tree). Almost feels like it has an element of like, Ninja Gaiden on the OG Xbox with all the different special moves and unique counters and so forth. Makes me not mind the lack of equippable weapons and class builds and other explicit RPG stuff so much.