Something went wrong. Try again later

Brad

This user has not updated recently.

6955 9601 15 174761
Forum Posts Wiki Points Following Followers

Brad's comments

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

@pdxsonic said:

Brad seemed a bit too excited about taking hats from people lol.

livin that #hatlife

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

You can port back to the Hunter's Dream and any lantern you've unlocked in the main game whenever you want.

@matatat said:

@brad: Does it still let you play the vanilla stuff or is it as soon as you get the DLC you are only playing the remodeled areas?

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

Nah, you get out of the repurposed Cathedral Ward stuff really fast (before the end of this QL, even) and everything I've seen after that (beaten three of the five bosses now) has been entirely new.

@humanity said:

I'm 5 minutes into this quick look, but man.. they didn't just repurpose all of the old levels for this entire DLC did they?

EDIT: That "sword" looks awesome. Good job on the effects!

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

I couldn't skip that particular cutscene because the next scene that it would have dumped us into is a huge spoiler, but please keep complaining that I did something to try to look out for everyone watching the video and didn't stop to explain exactly why.

Next time you want to complain about something incredibly trivial on the Internet, stop for a minute and remind yourself that you don't actually know everything about everything. Don't be the type of person that makes interacting with others on the Internet so shitty.

@acidbrandon18 said:

I love how Brad says that he couldn't skip that specific cutscene even though the screen literally shows a button prompt to skip said cut scene.

It's well known at this point that, somehow, Brad can write but not read. I'm serious. HE CANNOT READ, watch any quicklook he's playing and prove me wrong!

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

Expectations change over the course of nearly three years, and expectations are also naturally higher for a sequel. If they'd just made the exact same game again, it would've been a definitive 3 stars.

Even side by side, the first game was a 4 verging on a 3 while this game is a 4 verging on a 5, which you already figured out for yourself. I think the list of complaints (shooting is a bit clunky, performance doesn't always do right by the visuals, could have used a little more exploration-focused content, is well made but not terribly original) is more than enough to justify the score, but different strokes. It's still a heck of a game, and if CD steps it up this much again for a third one (which I have to imagine is going to get made at this point), they'll really have something special. They've certainly proved with this that they're willing to listen to feedback, and they did a great job of building on what they started with.

@blindx0r said:

@wrathofgod: The weird thing about this review to me is, @brad reviewed the 2013 game, gave it 4/5 stars and then says this game is a "great step up" over that game. Yet this is also 4/5 stars. I realize when you're grading on a 1 to 5 stars scale, with no half stars, each star can represent a pretty broad swathe of games, so maybe the 2013 game was a low 4 (almost 3) stars game and this one is a high 4 (almost 5) stars game. But it still looks weird, and I agree that text doesn't do a great job explaining why this isn't a 5 stars game.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

@sammo21 said:

I am wondering if this is an issue with Jeff's system? Based on my time with the game on PS4 + the reports from Digital Foundry it doesn't sound like the PS4, at least, is unplayable in any parts and the framerate has never felt nearly as bad as some people have reported. I remember on my PS3 last generation, I had a launch system when Assassins Creed: Brotherhood came out. The game was nearly unplayable, I had loads of screen tearing, dips into severe framerate, and more...turns out it ended up being because of a jank system.

I remember hearing some of the Bomb crew talking about Witcher 3's console frame rate like it was unplayable at times as well...which after 80 hours in I never experienced either. /shrug

The most likely explanation is that different people have different thresholds for what constitutes acceptable performance. I've seen plenty of ugly-low frame rate in the first five hours on PS4, and most annoyingly, almost all of it has happened while I'm trying to aim a gun at something.

I'm the last person to join the frame rate patrol, but a steady 30fps should be the absolute minimum expectation for console games. Dipping much below that starts to affect playability in an unpleasant way. I hope a performance update is soon forthcoming.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

@deadstar said:

Please tell me there is Starcraft talk?

The game didn't unlock till after we recorded, so nothing to talk about.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

They tell you explicitly what item you need when you run up against those spots.

"frequently showing you new pathways you can't pursue until you acquire <blank>"

Ugh I hate when they do that. Hopefully it's at least obvious and I don't sit there for an hour trying to figure out how to get it.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

In contrast to the first game, which had you murdering mercs by the dozens and then abruptly remembered to go "oh hey supernatural stuff!" in the last third

That wasn't really what the first game was like at all. It had a very steady build up to the reveal, as @brad says that Rise seems to.

I distinctly remember the supernatural enemies toward the end of that game feeling perfunctory and not very well justified by the story.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

174761

Followers

Reviews: 0

User Lists: 4

@xeirus said:

Man, seriously, fuck Destiny.

Thank you for this productive contribution to the ongoing discussion about this divisive game!