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broc

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broc

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I'd much rather have access to Uncharted 4 on Xbox One, then my friends who own Sony's console not get the chance to play the new Tomb Raider, but hey, that's the price of business.

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broc

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@broc: They've already said that the expansions will add new things to do in every facet of the game (story, explore, strikes and crucible).

Stellar. Still not sold on it, but if I find it for pc at a $60 price point with all expansions included, I'll be sure to give it a twirl. As it stands there are already 3 other games of the same genre out or coming out soon, and plenty of other games to play.

Not hating, just doesn't seem that good and just adding more of it won't solve that problem. With the amount of attention it's getting though I'm happy for the future of the genre though.

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broc

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@corruptedevil:

The earth one didn't seem that massive to me though.. it seemed like Just Cause 2 big, like big and extremely empty.

With the campaign being connected maybe we can hope for DLC that adds to the Single Player arena and not just MP... and hopefully some of that gets released before the PC release so I don't have to waste money getting the game and each DLC separately.

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broc

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@me3639:

@me3639 said:

@broc said:

@ares42:

@ares42 said:

After having played the game for a good few hours now, and apparently reached the level cap (8?), I can't really say it's a bad game but I don't understand why people would get excited about it. My preliminary impression was that the game felt very chopped up, but then I got to the open-world part and it has some good potential. Although I bet that's the part of the game most people will like the least. The thing I just don't get is what's supposed to be the hook. For a loot game it's really lacking, for a shooter it's good but nothing special, for an open-world game it's average at best and the story is nothing to write home about.

I've yet to do any of the real multiplayer stuff though (no ps+), but I guess I'll check that out sometime before the beta ends. I'm guessing that's what's hooking people ? The good old "play game with friends, game gets good". But when compared to similar games I can't see what makes it more interesting than say Borderlands. At best I would say it's Warframe with better combat, but that's not really saying much.

I did (as mentioned) enjoy my time running around in the open world clearing missions though, but that's gonna grow old fast. The more I think about it the more I come back to my old wish of the game being completely seamless. Remove the tower (which just feels like a convoluted menu anyways), make the story missions and strikes trigger by entering the areas and have some pvp enabled battlefields you could enter. It would make the game feel more cohesive over-all and would vastly improve the "open-worldness" of it all.

This times a million. Still waiting for someone to prove me wrong though, I'd love to have my mind changed and subsequently blown by how rock-my-socks-off awesome this game is... just hasn't happened yet.

After the Alpha i jumped into Defiance which is the only thing i could find which is an MMO shooter to get a feel of what missions could be like, and of course budget and quality aside its fun but i grew bored quickly. Why? No cover, no environmental destructibility and the challenge just wasn't there(just like Destiny). It was very left trigger, right trigger reload. Destiny could be more than what its showing, but hanging onto last gen has limited itself, but made the sequel what it should be this year. Does graphic quality alone justify a full price game vs ftp, or does a high res Borderlands excite you is the question? As for me ill skip and pick it up it a year or 2 at half price.

--------------------------------------------------------------------------------------------------------------------------------------

I have a confession: I copy and pasted what you initially said all over in an attempt to open a dialogue with other open-minded but justifiably critical forum dwellers. I'm probably going to have to do the same thing with this new reply, because it really does hit the nail on the head.

I myself have played Defiance, and I'm sure Bungie is aware if it and the other games in the genre; the red flag pops up when they sell this as just another game of the genre. We all know the genre is almost impossible to do right because, like you said, there's no cover, dynamic environments or any other emergent qualities. I'll probably get it, for pc, and I'll probably love it. Hopefully by the time it comes out for PC, or in knowing PC gamer's have already had a taste of this and passed on it rather quickly, they choose to bring their magnum opus to bear, an example of what half a billion dollars can create, a testament to what the video game industry has become.

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broc

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@ares42:

@ares42 said:

After having played the game for a good few hours now, and apparently reached the level cap (8?), I can't really say it's a bad game but I don't understand why people would get excited about it. My preliminary impression was that the game felt very chopped up, but then I got to the open-world part and it has some good potential. Although I bet that's the part of the game most people will like the least. The thing I just don't get is what's supposed to be the hook. For a loot game it's really lacking, for a shooter it's good but nothing special, for an open-world game it's average at best and the story is nothing to write home about.

I've yet to do any of the real multiplayer stuff though (no ps+), but I guess I'll check that out sometime before the beta ends. I'm guessing that's what's hooking people ? The good old "play game with friends, game gets good". But when compared to similar games I can't see what makes it more interesting than say Borderlands. At best I would say it's Warframe with better combat, but that's not really saying much.

I did (as mentioned) enjoy my time running around in the open world clearing missions though, but that's gonna grow old fast. The more I think about it the more I come back to my old wish of the game being completely seamless. Remove the tower (which just feels like a convoluted menu anyways), make the story missions and strikes trigger by entering the areas and have some pvp enabled battlefields you could enter. It would make the game feel more cohesive over-all and would vastly improve the "open-worldness" of it all.

This times a million. Still waiting for someone to prove me wrong though, I'd love to have my mind changed and subsequently blown by how rock-my-socks-off awesome this game is... just hasn't happened yet.

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