"A fun project for him to devote time to, but one that arguably solved a problem no one was having."
This sums up MegaTextures perfectly for me.
While I didn't ever really notice any texture weirdness in the Wolfenstein games, it was all too apparent to me in Rage.
When I first played Rage I remember appreciating the ambition and intention of what MegaTextures offered; I also couldn't help but feel that id's First Big New Game in Way Too Long wasn't the place to be debuting the tech. If you're the godfather(s) of a genre and it's your first game in seven years and it's a new IP you're hoping will catch on, you'd better make sure that product puts its best foot forward...
Rage entered the room, smiling brilliantly. It looked resplendent in its beautiful, lavish garb. In the next instant it pivoted the wrong way, tripped on its gorgeous cape, and tore its wonderful new clothes to ugly shreds as it stumbled about trying to regain its footing.
Nice blog, duder! I'm quietly excited for The New Doom Experience, even if it looks like it hews closer to Doom 3 than I'd prefer.
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