@Zeik said:
@bushpusherr said:
I think a lot of the people who don't consider TWD "GOTY" material, including myself, actually mostly enjoyed the experience of playing through it. In a vacuum, it's easy to praise the best parts of that game. But, the game of the year awards take it out of the vacuum and pit it against all the rest of the year's best games. That's why the issue of gameplay has become such an important one, because you are comparing The Walking Dead to all of these other awesome games that have fantastic gameplay. If it wasn't a competition, I seriously doubt anyone would really care. I don't think it's a "hipster-esque" backlash against something popular.
Yeah, the actual shooting is more engaging than the action set pieces in The Walking Dead, but the parts where TWD actually excelled was when it engaged the player in the narrative, made them get involved in what was happening in the game and made the experience matter. That's why TWD excels as a game, and why it was more enjoyable to play than something like CoD.
Exactly. I'm gonna throw out an overly complex word here: Ludonarrative dissonance--where gameplay and narrative are completely separate from each other. Basically, it's like how the Uncharted series does it's damned hardest to present Nathan Drake as this likable, down-to-earth hero, only for him to be given a gun and turned into a mindless psychopath the moment control is given to the player. As Zeid already said: TWD achieves resonance because the gameplay works hand-in-hand with the narrative. That's why people are reacting so strongly to that game. It offers you no release; there's no moment where the game lets you have "fun" and mow down a bunch of zombies. When you take control of Lee you're still someone who is completely overwhelmed by his situation and essentially made to feel helpless. That's why TWD provides such a harrowing experience.
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