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Chojin

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Chojin's forum posts

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Chojin

119

Forum Posts

368

Wiki Points

4

Followers

Reviews: 0

User Lists: 1

Avatar image for chojin
Chojin

119

Forum Posts

368

Wiki Points

4

Followers

Reviews: 0

User Lists: 1

#2  Edited By Chojin

@CptBedlam said:

... this game has some of the most uninspired, boring and uninteresting dialogue / lore I've seen in an rpg in a looong time. I had to force myself not to skip each and every piece of dialogue.

My thoughts exactly! I was bored to death after 45 minutes, and they talk about 10 000 years of history written for this world and 200 hours of gameplay. How on earth is it possible to fail so badly with the crucial first hour of the game, when apparently so much work has gone into this? They should have focused on something smaller in scope and way more polished, instead of this single player WoW hybrid thingy.

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Chojin

119

Forum Posts

368

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4

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Reviews: 0

User Lists: 1

#3  Edited By Chojin

Generic, bland looking WoW meets Elder Scrolls mish mash. Or maybe Two Worlds meets Divinity with the look of a 10 year old MMO. I will never play this game again. Keeps dreaming of a Dark Souls meets The Witcher mish mash instead.

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Chojin

119

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368

Wiki Points

4

Followers

Reviews: 0

User Lists: 1

#4  Edited By Chojin

@Wrighteous86 said:

After he stabbed the kid once or twice, he was no longer defending himself. Just because he was "enraged" doesn't justify the next 10 stabbings.

Well, when it comes to street fights and small hidden weapons (pocket knives etc) it`s not uncommon that the victim doesn’t even realize he`s been stabbed until the fight is over. Often people describe how they thought they were being punched, not feeling the pain from the blade. And since most hits won’t be lethal (in this case only 2 of 12), the boy with the knife might have “punched back” as long as he was being punched. And the victim might have kept punching, excited and or enraged by the unexpected resistance from the boy he`s been bullying, not realizing that he was actually being stabbed.

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Chojin

119

Forum Posts

368

Wiki Points

4

Followers

Reviews: 0

User Lists: 1

#5  Edited By Chojin

@JasonR86 said:

@Chojin:

I think one of the problems here is that you're comparing this game to two very different games. The Witcher 2, Dark Souls, and Skyrim are all very different. Just try to enjoy Skyrim for what it is. You don't need to like it but don't dislike it because it isn't the same or better then two other games that are very different experiences from Skyrim (and each other for that matter).

I know I probably shouldn’t compare, but I can’t help to. The Witcher 2 made me feel as if I was reading a good book with its incredible story, great dialogue and lifelike characters. Dark Souls made every encounter entertaining with its amazingly robust and satisfying combat mechanic. Both games triumph on their individual strength. Skyrim, I feel, try to do everything but fail to do any of it better, or even on par with any of these other games in the same genre this year.

@Daiphyer said:

A game can only do so many things. The Witcher 2 did story and NPCs better because it's a much smaller game than Skyrim. Dark Souls did combat better because there is no story to focus on. Skyrim is doing all that, AND more.

But nothing of it feels particularly good. I don’t think it should “get off the hock” simply because it does so much. There`s no reason for them not to seek new talents in the writing department or try to copy other successful combat mechanics. They`ve been criticized for their underwhelming stories for years, so they SHOULD have hired new people and nailed that part as well.

The writing is what makes me believe in any rpg and/or open world game. It`s what makes me want to invest in that world and help the people of it. Red Dead Redemption did a great job on this part. But as soon as anyone starts talking in Skyrim the illusion just breaks and I`m reminded that it`s just a game.

@McShank said:

@Chojin: why did you do the main quest? If you have never played a bethesda game before then you wouldn't understand why people like the game.. Its just like morrowind and oblivion and fallout. Open world, shit ton of quests, fighting style never changes, glitches everywhere.

I guess I thought that`s where I`d find the reason to care about the people of this world and the will to save/help them.

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Chojin

119

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#6  Edited By Chojin

@Zenaxzd said:

@Chojin: I don't want to sound mean but on a mechanical level the game has kind of a "my first rpg" feel to it..

That`s exactly how I felt. As if they bought every single rpg ingredient from this cheap farmer who doesn’t really know how to make things grow, and mixed it all together into this huge and overwhelming but very, very bland soup. Of course that’s not a bad thing, and I`ve never said Skyrim is a bad game. It`s just confusing how people can call it best game ever etc.

@Renahzor said:

@Chojin:

.. in a bigger open world where any small diversion can turn into an hour of exploring just for the sake of doing so..

I respect this and guess I`ve underestimated the exploring part.

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Chojin

119

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368

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#7  Edited By Chojin

@wewantsthering said:

You lost me when you said Dark Souls perfected combat...

Well, in Dark Souls I have total control. When the first dragon appeared in Skyrim I instinctively wanted to lock on, roll out of the way of his fire attack, approach with my shield up, attack and roll away. What happened was he landed on top of me, I mashed the button for 20 seconds and he died.

@ADAMWD said:

Not everyone will like every game, but no one can say Skyrim, Witcher 2, Dark Souls, or any of the other great games released this year are bad games. It's just that the concepts that make those respective games good can't be aspects that all people want in their video games.

Amen:) Skyrim isn’t a bad game. I don’t think so either. It`s just that I look at metacritic and really don’t think it’s THAT good.

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Chojin

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#8  Edited By Chojin

@Jams said:

@Chojin: What makes me love Skyrim so much is that open world I can explore. Some people focus on combat and if a game doesn't have really good combat, they don't like that game. If the combat is good, they don't worry too much about the story. Some people focus on story. If that story isn't good then they don't like the game. If the story is good they don't care about the combat as much, as long as it's functional. Some people (like myself) wan't an open world to explore. As long as we get that, we'll let the combat and story slide.

Then there are people with impossibly high expectations of all of those things. You can't please everyone.

Well said and very true. Yes, I guess the exploring part is what makes most people crazy about this game. Thing is I love the concept of an open world fantasy game. Love the idea of exploring a world with dragons roaming the skies. Guess I loved the storytelling in The Witcher and the combat in the Souls games TOO much, and it ruined Skyrim for me;p

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Chojin

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#9  Edited By Chojin

@matthias2437 said:

All just about preference really, sorry it wasn't for you.

Me too:( Feels like I`m missing out.

@mosdl said:

Mass Effect barely qualifies as a RPG anymore honestly.

True, but I meant the overall quality when it comes to dialogue and story.

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Chojin

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#10  Edited By Chojin

So I just finished the main quest and I`m confused as hell. Everyone seems to be talking about GOTY, even greatest game of this generation. I say it`s not even RPG of the year. Not even close.

The Witcher 2 excels in every single way when it comes to establishing a believable world with interesting characters, while Dark Souls pretty much perfected this type of action oriented combat.

I really want to love this game as much as everyone else and I`ve really tried to, but the writing is so bad, so basic compared to games like the Witcher 1 & 2 or the Mass Effect series, that I cannot for one second believe that this is a real world with real people. I cringed through most of the dialogue, and had a very hard time feeling motivated to save anyone from evil. And the combat.. I mean, after playing Dark Souls for 60 hours, I don`t even know what to say. Sloppy, random and unbelievably unsatisfying, I guess.

So without the writing, the combat or the motivation to save the world, I`m left with exploring a huge open world, 160 generic, strangely (perhaps magically) lit dungeons and countless cut n paste, fantasy 101 fetch/kill quests. I guess this is what attracts people. I was bored to death after five.

Finally, I had to download Fallout 3 Mod Manager and extract some voice files to be able to get a certain NPC to even talk to me. And near the end I had to access the console and use no clip mode to get through a door that wouldn’t open. And that`s just the two bugs that would`ve prevented me from even finishing the main quest. Acceptable by a GOTY contender? Absolutely 100% not.