we're missing much criticism or historical analysis that might speed up a process of achieving cultural acceptance of games as something more than a way to pluck dollars from the pockets of teenage and 20-something boys or the purses of 30-something women.
Is... is he actually saying this?
Games havent achieved cultural acceptance? Games are only bought by late teens/early twenties males?
Is this current Warren Spector or Warren Spector that just time travelled from the mid 90's? Because if he's the latter somebody give him a heads up and tell him not to make Epic Mickey.
Giant Bomb is one of the few constants in my life, something that's probably true for a lot of people here.
I've been hearing his voice every Wednesday through finishing high school, moving countries about four times, moving out of home and cycling through dozens of friends and acquaintances.
It's still hard to believe he's gone, and terrifying to think that the sadness I feel is minuscule compared to that being felt by his friends and family.
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