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CWGadget

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CWGadget

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CWGadget

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#2  Edited By CWGadget

@kewlsnake said:

@pfhor said:

In round 2 of Avalon during the Big Live Live show Brad, Rorie, and Drew were all chosen to go on the quest. There was no reason for the quest to fail, since all three of these people were "good", however some imbecile decided to vote fail, which caused them and their teammates to lose the game. So the question is, who the hell voted fail when they were good, and why would you sabotage your own chance at winning the game? I thought if you were good you weren't allowed to vote to fail. so this really makes no sense at all to me.

Are there hard rules like that in this game of deception? I'd maybe vote fail as a good guy to read the shock on faces of the people that I considered the bad guys to confirm that they are indeed bad. Maybe I want to do the long con and be known as "the guy who makes weird plays" which could work to my advantage if I played the bad guy in a followup game. Or maybe I just want to stir shit up and subvert expectations. In the very first episode of Avalon on Giant Bomb, Dan made the "ways on how you should 100% play this game" very clear. The first thing I thought was, well if I just do 1 play that's off, I completely shatter your preconceived notions and can take advantage of that. Atleast in theory anyway. In practice it probably backfires... 99% of the time.

Resistance (and Avalon) is not like Mafia or Werewolf, which are (in their basic form) solely games of social deception and perception. Resistance is definitely a game of deception, but it's also equal parts, if not moreso, a game of logical deduction. The game is designed around the fact that the good team's only knowledge that they can 100% rely on is that if a quest fails, there was at least one baddie on the team. The balance of the game completely falls apart if the good guys can't trust failed quests to lead them to bad guys.

Also, the rule is absolutely enforceable, as either Merlin or the baddies should have called out the foul for what it was and restart the game to play by the rules. Unfortunately, they were on a time schedule, Alex was a new player, Mary obviously was unsure of what was happening, and Dan thought Drew had his thumb up (which Dan should have rectified at the very beginning by just redealing role cards and setting expectations for thumbs-up if he was unsure of what was going on as Merlin). We screw up the setup process all the time when we're playing with new players, and we just redeal when it happens. Better to have to respend 30 seconds now than play a game that completely falls apart because 3 different people are confused.

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CWGadget

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@pfhor said:

In round 2 of Avalon during the Big Live Live show Brad, Rorie, and Drew were all chosen to go on the quest. There was no reason for the quest to fail, since all three of these people were "good", however some imbecile decided to vote fail, which caused them and their teammates to lose the game. So the question is, who the hell voted fail when they were good, and why would you sabotage your own chance at winning the game? I thought if you were good you weren't allowed to vote to fail. so this really makes no sense at all to me.

Hmm I didn't notice this when watching but I will have to rewatch this and if this is true we do need some answers.

Edit: Oh wait I remember this because Drew and Brad kept bringing it up as a reason as to why one was evil...what the hell happened !

It was clearly Rorie, playing a fail card, in order to make people think Brad was evil. He points Brad out before the fail card gets revealed at the end of the second round because he knows that the fail card he played is the only one left to be revealed. He did it in the previous Avalon games, so it's not too surprising, despite being told, BOTH TIMES, that it is against the rules for him to play fail cards as a good player.

It's against the rules, incidentally, because it is absolutely never a good idea to play a fail card as a good player. Just never. It is always detrimental to your team.

Was funny watching both Brad and Drew getting increasingly more frustrated, though.