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@yuno44907 said:

You may call me insane bcause of i believing conspiracies

Well, I hate to point fingers, but, ummm...

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@bsw: I'm not sure how it is for everyone else, but for me it sometimes takes awhile for games to "click" in my head. So I tend to be very patient before passing judgement.

An example would be the first Mass Effect game. I didn't really enjoy the first two or three hours, but I kept playing anyway, and after I spent some more time with it (about 6 hours) I realized I was actually having a lot of fun.

Skyrim is another example. I almost wrote the game off entirely until I found a handful of pretty places while exploring. After that it was easy to keep playing.

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@bsw said:

I'm a bit surprised how many people spend a lot of time with a game or even play it to completion when they don't like it, often for completion's sake. If you think a game is boring after a certain amount of time with it and there is no sign of any change, why continue with it? I can kind of see this when you're young and you spend a lot of your cash on a game, but other than that, why not see your investment in the game as a sunk cost and move on to enjoy your life?

For me it depends on the game. If it's a series I'm not invested in, like Amalur, I stop playing around the time I realize I'm not having fun. I might push through for an extra hour to give it another chance, but if it still doesn't hold up after that then I have no qualms with quitting. If it's a series I've enjoyed in the past, like an Elder Scrolls game, I slog through it out of a warped sense of loyalty to the franchise.

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I don't know, I haven't actually played this game, but I thought the screenshots you showed were kinda funny...

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Another vote for Amalur. I tried so hard to like that game but I just couldn't. I enjoyed the gameplay, I liked the art, tolerated the mediocre sound design and music, but man is the writing dull. It's not that I dislike cliches - I think they have their uses in any given story - but Kingdoms of Amalur is just way too generic. It felt like something I'd have written when I was fourteen. I can't recall any memorable characters in the game except for the dark elf lady, and the only reason I remember her is because I remember rolling my eyes after seeing her outfit.

I'd also like to nominate ES: Oblivion as another boring game. Exploring Cyrodil felt like such a letdown after Morrowind. I wanted exotic and fantastic adventure in a weird and crazy world. Instead I had to trudge around fake-Europe. Again. The uninspired setting coupled with the devs no longer using completely hand crafted environments just made exploring the world incredibly unsatisfying. I tried super hard to like this game too: modded it, beat the game, did some DLC. I really wish I could have those hours back...

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Yup, it's pretty darned quiet. It's gotten to the point where I have to plug in headphones to watch GB vids, even if I'd rather use my sound system. Otherwise I have the same issue as @edgecrusher

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@lawgamer said:

I find it's easiest to think of main-line Final Fantasy games sort of like family members - they all adhere to certain archetypes;

FF6: The family patriarch. His portrait hangs in the front hall of the family mansion. People respect him because he was the first to make the family business really successful and because dammit, back in his day people took the time to do things right the first time. If he were still alive, he could probably do a better job running the company than his kids.

FF7: The son who took over the family business after his dad died and made the company even more successful. Still, behind his back people say he isn't that great and wouldn't have amounted to anything if it weren't for the old man. He also refuses to modernize himself, which leads to people saying he's out of touch.

FF8: The goth kid who constantly talks about death and the futility of life. When people come over, he hides in his room and plays music really loud because NO ONE UNDERSTANDS HIM!!!

FF9: The middle-child. Passably smart, reasonably successful and in a stable marriage with two kids. Most people like him, even if they forget about him pretty quickly. Has a lot of good ideas, but gets ignored because he's too quiet and the rest of his family is bat-shit insane.

FF10: The once-attractive blonde who runs the company with her brother FF7. She's vain and starting to show her age, so she recently had a lot of plastic surgery. Gets by on personality, but is actually kind of shallow. Insists that it is she, not her brother, who is most responsible for the company's success.

FF10-2: The crazy aunt, sister to FF10. She's fairly ditzy and doesn't care so much about her appearance. Also may randomly take her clothes off. Although no one admits to liking her more than her sister, they secretly think she's more fun at parties.

FF12: The smart child who refused to join the family business and got a Master's degree in International Relations instead. Really smart, but bores people at family gatherings discussing dependency theory and extolling the virtues of Marxism.

Everyone tries to ignore FF13. She's adopted.

Okay, now, list the FF games as members in the Belmont dynasty.

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And why do people keep saying that batman combat is copied so much? Besides batman, it seems the only other franchises to tackle it are Mordor and Sleepy Dawgz.

If I recall correctly, the Spooder-Men and Capitan Americana games used a similar combat system.