I used to be an active member of the modding community back in Morrowind days, and occasionally check in with my old modding friends, so I'll chime in with my two cents: good riddance!
I get what Valve was trying to do, but the fact that the barrier-for-entry for paid mods was so low is just crazy. Personally, I think they should have been extremely selective about what mods qualify as being pay worthy. Total conversions, massive graphical overhauls, extensive questlines - if these were the types of mods on sale at DLC prices, then I think everything would have been cozy. But all mods? Crazy! Most mods are tiny in their scope: adding one or two items, adding a single quest, replacing half a dozen textures, that type of a thing.
Typically I found that the people who mod their games tend to go whole hog on the entire deal. When I played Morrowind I'd use, on average, at least 100 mods per playthrough. The highest I ever went was around 250 mods. For Skyrim I hovered around 60. Imagine me paying fifty cents for each mod, or even for half of those mods. It adds up! Obviously not everyone would put a paywall behind their mod, but the potential for abuse is just frightening.
I'm glad Valve snipped this before it could grow into something nasty.
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