I wouldn't say time is a limitation on film, as most films are 2 hours long out of choice rather than necessity. But I'm nitpicking, on the real issue.
I completely agree that the emulation of film doesn't play to the strengths of video games (i.e. interactive vs. participatory) and I actually think that conventional ideas of narrative (a series of unbroken events and character developments that are created before consumption) always feel forced in videogames. A collage narrative though, made up of landscapes and artifacts as in Bioshock, Fallout 3, and Zelda, is a great fit for the medium.
I had a thought thread here, but I completely lost it. In short, there are a lot of limitations, but to define something by privation takes longer than defining something by it's... er.... not-privation. What's the word I'm looking for here?
@PainGod89: There's no good way to "keep up" with something as broad as music. My question to you is what do you like? Most people say "I like all types of music" but wouldn't want to listen to Finnish death metal. If you know what you like but don't want to spend a lot of time combing through bandcamp and myspace for new music, find bloggers whose tastes align with yours, as they love doing it.
So, again, help us help you- what kind of music do you actually like. The more specific, the better.
Log in to comment