This whole discussion is so pointless. I don't see why it has to be an either/or situation? Why does a digital library require a draconian DRM system?
How about, oh I don't know... if you purchase a game digitally it gets added to your digial library of games. You can access this library while you are online. If you want to play offline, just buy a disc and slap it in the system. Problem fixed, no? Everyone is happy. The people who don't mind playing online always can do so and get the benefits of an always present digital library and the people who want to be able to play offline can do so with discs.
Hey! Someone who gets that the features they nixed and the DRM weren't related! There are too few of us who understand that. It's weird that people often don't understand that there's no reason not to have digital game libraries attached to our gamertags still, because we do already on our 360s. The plan you described is almost exactly the way it works now, but our 360s don't need to be connected for us to use them or to play our digital game libraries. "What?" people ask. "How is that possible?" It's been that way the whole time; how could anyone have missed it?
I often wonder what the point of the connection requirement was in the first place. It couldn't have been to prevent piracy, because console modders would of course have cracked the required check-in while they were cracking all the rest of the authentication. Would it have slowed them down? Maybe for a day or two, I guess. Would that have been worth anything?
Anyway, before the 180, the only way you would have been able to buy a game was digitally; it didn't matter whether you got it on a disk or downloaded it, the same rules applied. Now, we can STILL get our games digitally if we want to. Nothing about building, accessing, or even SHARING a digital library of games has changed in any way except that we can't grab game licenses off of discs. But it doesn't matter how you get them; once you get them, it's all the same to Microsoft. Suddenly, we're supposed to see them taking away the Family Sharing feature as some sort of necessity to accommodate the change. It's not. The digital library is still going to be there just as it was before. If there was nothing preventing them from letting us share our games with friends before, there is nothing preventing them from doing it now.
Personally, I think it must be that they came to their senses and realized how many sales they were going to miss out on when everyone started sharing their games with their friends who no longer needed to buy their own copy. It was really too good to be true. Rumors swirled that the sharing feature was going to be limited in some way; that family members would only be able to play it for an hour a day, or in a "demo mode" or something. Now that they have already said they're not going through with it, Microsoft is free to shoot down all those rumors and sort of hype people up for the feature again, telling everyone how great it was going to be. "If only we weren't bullied into making a couple of unrelated changes to the system, we could've given you this wonderful gift," is what they're basically saying now. It's BS.
Microsoft wants an all-digital future, and they want it right now. That's obvious. They just knew that the PSP Go didn't really work out so well, so they tried a different tactic to force everyone into buying digitally: one that failed even harder than the PSP Go did. How about a third tactic? Instead of forcing people, give them incentives. Have frequent sales, and let people share their digital libraries with family members like you said you would. Suddenly, I have very little to no reason to buy games on discs anymore. The tradeoff is that I can't sell them on eBay when I'm done with them, but if it was a good price and I get to let my friends play, too, it's still a no-brainer for me. Suddenly, the all-digital future is here, and it's a good thing, not a bad thing.
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