Something went wrong. Try again later

dezvous

This user has not updated recently.

690 4 16 15
Forum Posts Wiki Points Following Followers

dezvous's forum posts

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#1  Edited By dezvous

So the HD Collection seems like a bit of a bummer... First of all, the new voices for SH2 don't actually sound half bad. I'm not sure if I'm okay with them because the original voices are still on the disc and that's what I play with anyways but I didn't find them too offensive at all. On the other hand, Silent Hill 3's Heather does not sound good at all. I really loved her original voice acting, now she sounds like the kind of girl I would detest.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#2  Edited By dezvous

I don't think there is any possibility of them being able to fix that.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#3  Edited By dezvous

You're thinking about it way too much if you're playing it on the hard difficulty man. There are patterns in each column and they are very simple.

It's not that important, but it's a fire poker, not a harpoon hahah.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#4  Edited By dezvous

Yeah Solaris, you seem to be on a crusade to get rid of the Team Silent moniker but it exists for a reason. There is a significant cross over between those original games to warrant the use of the Team Silent name that refers to both the developers who worked on those games and an inherent quality lost since everyone left. I don't know what you gain by having people no longer refer to Team Silent, and in case you didn't notice, he never said all the people from those original games worked on every game.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#5  Edited By dezvous

@Brodehouse: I just booked it out of there. It was pretty exhilarating. How did you respond to the situation?

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#6  Edited By dezvous

I'm totally with you. It's something these lesser studios have failed to grasp. There's a simple brilliance about the designs of the early Silent Hill enemies. I mean, the Pyramid head is just a butcher with a large metal pyramid on his head... but that design is freaking amazing. I also feel like once you get into the head space of the Silent Hill enemy design it's not incredibly difficult to come up with more great designs. It's basically take a familiar image and disfigure it in a way that maintains a psychological resemblance to the muse while causing a sense of dread in the player because something is not quite right. It's the same basic principle as some of the most classic horror monster designs. Like the Alien (from the movies of the same name) for instance, human characteristics with a very nightmarish look and some sexuality thrown in the mix just to throw you off even more. I'll never forget watching the behind the scenes for Alien 3, originally they were going to give it kind of sexy feminine lips which just contrast so much with the grotesque nature of the rest of the creature. So awesome.

I don't think it's necessarily easy, to come up with something truly great is always tough, but most other Silent Hill games completely miss their mark in this regard.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#7  Edited By dezvous

@allworkandlowpay: Obviously the things you deem imperfect others find very nearly perfect. It has faults, but heavily imperfect doesn't seem close to describing it. The series as a whole? Sure, but 1-3 like we were talking about, I don't think so. Also, comparing the graphics to Resident Evil 2 is crazy since they use pre-rendered backgrounds and MGS doesn't have dynamic lighting like Silent Hill does. Dynamic lighting takes an incredible toll on performance, even without dynamic shadows. Environment dynamic lighting wouldn't be possible in RE either because of those pre-rendered backgrounds.

@Brodehouse: No, I got what you said, I can't think of anything that does fleshy monsters and a Silent Hill style rusty walls aesthetic. I'm not being difficult, I would love to know what you're thinking of. That's interesting about the Homecoming combat... it also seems kind of bad. Did they intend for that kind of thing, I noticed you talked about exploits? Props to you for getting the 1000 points though.

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#8  Edited By dezvous

Yeah, go ahead an pick it up. There's no reason you would be missing out on anything by not having those games, so far the only direct and obvious connection I've come across is a 4 connection and it won't affect your experience. Although you might want to wait just because the HD collection will retail at 40 and Downpour may have dropped in price by the time you're done playing those. It's an awesome game though. Kinda surprised I'm even saying that...

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#9  Edited By dezvous

@solarisdeschain: Interesting. Maybe I never got the hang of the combat in Homecoming, I always felt like it was absolutely broken. I think it was the scythe head type monsters in the police station (I think? my memory is really hazy) where I became infuriated with them. I also never really cared to. I'll give you that the controls worked fine besides the combat and I actually think the graphics look better than Downpour in a lot of ways. But I feel while the graphics and lighting may have looked better it lacked a lot of detail in its environments, or I guess I should say interesting details. Most of it was bland. The transformations in Homecoming looked incredible though. That's the other thing, I hated the underground type parts in that game, they were so linear and ugly compared to the regular town stuff and I felt like the split between otherworldy stuff and good old Silent Hill was a bad balance. The story never connected with me either but I don't think much of that matters. I remember the junkyard and what little I saw of that town was pretty cool. I've said it multiple times, Silent Hill for me is mostly environment and atmosphere and Homecoming dropped the ball for me. I love me some locked doors.

I can't argue with your points about Origins, for me it was just a really fun way to get some Silent Hill atmosphere into my PSP and it looked damn good. Plus I remember the puzzles being pretty good too. All in all I think Origins is a pretty good Silent Hill game as far as the game part goes. Exploration, backtracking, puzzle solving, it has all the staples of the series. But it's severely lacking in the story department and like you said Travis is a pretty poor main character. Although now that I think of it, that game had some pretty cool moments at the end in that hotel or apartment or whatever it was. I remember being in between a whole bunch of rooms and looking through holes in the wall, crazy stuff.

@allworkandlowpay said:

Silent Hill lives in a weird nebulous void of unwarranted fandom and nostalgia. SH1-3 the controls sucked, the camera control was miserable, the actor was horrendous, the combat was broken, the graphics were sub-par and the stories were poorly translated and often laughably obtuse.

And yet it's everybodies favorite staple horror series.

I take it you're not a fan then huh? I can see where you're coming from, I absolutely can but it's kind of obvious I tend to disagree.

I for one don't think those original games had issues with the combat and there's a very specific reason why. They didn't have to have a better combat system. All those first games are filled with slow plodding enemies, they didn't require fast responsive combat. The combat was exactly what it needed to be at the bare minimum without causing frustration. I never had any issues with the combat in those games and I never played those on easy, normal or even hard was fine. In downpour and some other games though you don't have that. They have fast moving monsters but the combat remains slow and unresponsive, that's where we run into some problems.

The camera issue is an interesting one. In 1-3 you really just have to surrender yourself to the camera when you're doing the playing of the game and use the look button to check out your surroundings every so often. Other than that though, the camera angles were designed for specific situations, causing claustrophobia or sometimes centering your vision around a particularly dark void. The camera angles were very deliberate in those early games and proved to create a great sense of dread and tension, something you don't really see anymore. If you always have to be in control I could get where you're coming from but the "poor" camera control is not without its reasons. I can't say I have any complaints with it. But I also have the ability to wrap my head around the apparently insane complexity of the other survival horror games... Resident Evil.

It's funny, I tried to get my cousin into those original RE and SH games when he was younger but he could not get himself past the controls and camera angles. I just told him to put himself into the shoes of the character on screen you know, take into account where he's facing, his left corresponds to left on the controller etc.. After a bit it's just second nature, especially when you realize you can just slide along walls hahah, I think that's pretty key to traversing those games. He just could not get the hang of it and thought I was crazy. Cut to about 8 years later and he all of a sudden along with a friend of his decided to pick up all those games again. Don't know what it did it but he is a freaking enormous Silent Hill and Resident Evil fan now. In particular Silent Hill 2, easy to understand why. I wonder what changed for him to have such an abrupt new feeling on the games. I feel like he must have developed an appreciation for what they were trying to achieve instead of trying to fight the games for control that would have potentially ruined an immersion and tension that the developers were aiming for.

I love the absolutely strange voice acting in these games. In another other game the voice acting would be awful, but in many ways, it so perfectly sets the tone for these games. Just hearing these people speak is eerie, like Angela...

The graphics though I just have to completely disagree with you on. Silent Hill 2 was way ahead of its time. It always cracked me up when people made a big deal about dynamic lighting and shadows in Doom 3. Silent Hill 2 was doing that on a home console 3 years before that PC game! All the games had great textures and detailed environments too. Made partially possible by the short draw distance what with both fog and darkness.

The story is something difficult to defend, they're more about what you take away from them than anything else. You're right, a lot of times they could definitely be described as overly cryptic, but that just lends itself to the mystery of Silent Hill. I'm not really in search of answers with this series...

Avatar image for dezvous
dezvous

690

Forum Posts

4

Wiki Points

15

Followers

Reviews: 2

User Lists: 15

#10  Edited By dezvous

Yeah, the monsters are a real bummer because they've done such a freaking fantastic job with the overall look of the town and the interiors. I'm seriously impressed from their design and artistry for the environment. Luckily for me, at the end of the day that's all I really care about. I could probably enjoy any of the silent hills without any enemies at all. 98% of a Silent Hill game is exploring this intricately detailed town and solving the strange and brilliant mysteries along the way. That other 2% are simple combat scenarios that make this game more game like haha. That doesn't mean I don't love the design of the enemies in the first three, they are so creative and play on the psychological horror aspect in an awesome way.

As far as technical issues go, I wish they were gone but it's also something I'm kind of used to. I've always been a big PC gamer and what I experience most is the stuttering and it really just feels like really bad RAM caching, something I've been used to in many PC games to just live with. It's hard for me to refer to it as frame rate dropping though because it's not something that has to do with graphics processing, it's clearly loading the environment in the background and it's obviously not going so smoothly so it freezes the game. Luckily this doesn't happen too frequently and almost never happens during combat.

I still wish it happened less, and it definitely happens to a worse degree than most PC RAM caching but it's not so bad. I fear it can't really be solved with a patch however.... maybe if you could stick more RAM into the PS3...