I think the most cynical period was the PS3/360 era. Introduction of MTX and DLC led to a lot of bad experiments (DLC true endings lmao and purchasable currency for single player games. PC ports were bad across the board and many don't work to this day without fan mods, PS3 ports were also bad. Corporate acquisition of industry standard tools and transition to new architecture meant Japanese devs had to do tonnes of work to get their games running, and many of the games from this time were strained more than usual dev cycles resulting in uneven experiences. This is also the grey/brown/piss-filter era. The Wii was a dumping ground for shovelware, even if it did have a few diamonds in the rough.
Admittedly things are pretty whack in the AAA space right now but at this point I pay attention to about one AAA game a year, everything else I play is smaller, more fun, more original and creative than ever. Games like Outer Wilds, Disco Elysium. Nintendo and Capcom are in their bag putting out classics on a near yearly basis and Game Pass is the best deal in gaming, it's not all bad but the long dev cycles of modern games really mean we get games that are too big and too boring for the majority of the play time.
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