Hey guys, Somewhere (probably a video) drew said he can't consume gluten. Anyone know if he has mentioned before if he has Celiac disease? or is it just a diet thing that he is on?
hmm yeah maybe I should have narrowed the scope down a bit. It does fluctuate quite a bit. But lets say in terms of software. For sure it would be Sony and Microsoft. Especially Microsoft recently. Since the PS1 probably Sony? I havent really checked it, but based on what I remember I Sony have made the most new IP's (mostly not that great too lol...) Anyone remember or researched otherwise?
Nintendo.... Their biggest franchises are still the ones from the 80's. And they have been playing it safe with those franchises pretty much for ever. Other then smaller, side games like Dr. Mario, Mario has been essentially the same since the 80's. The only exception I can think of is maybe Super Mario RPG? But that was done by Square.
It makes sense actually. Windows isn't in direct competition with playstation. And you have to remember sony doesn't only make consoles. They make a bunch of stuff, PC's included. Looking at the bigger picture, having cross platform play means there will be more people then ever to play online with each other. Sony have done this in the past with other games too. SFV isn't the first.
Hey everyone. Iv been thinking about something for a few days and would love some feedback. Who do you guys think are biggest risk takers in the industry of the 3 current console makers (Nintendo, Sony, Microsoft). What I mean is who seems to be taking the most risks with what they do and the games they make. And lets set a time frame starting at when the original xbox was released. It would for sure have to be Nintendo or Sony right? Both took huge risks with consoles in the past and both create plenty of new IP's. As far as I can remember Sony seemed to be making the most new IP's but a lot of it being hit or miss. Nintendo I think creates a little less new IP's but they are hits more often then not.
People always seem to be looking to 3rd parties for new IP's but historically, its the platform maker that seems to take the most risks with creating new IP.
But what about Microsoft? They took a BIG risk when they announced Xbox One (even though they backed out with a lot of it). Of course they have created new IP's over the years too. But both Sony and Nintendo dwarf Microsoft in this regard. And I'm not sure why? For some reason Microsoft has preferred to acquire 3rd party exclusives (like Gears of War) or hire an external studio (like mist walker who made blue dragon.)
Isn't it a more effective strategy to invest in your own talent? When I look at Nintendo it would sure seem to be. Would really love to know what you guys think on this matter.
Log in to comment