I think Dan went overboard with the dentist horror stories on this one. I stopped the video, because I was starting to feel ill after awhile.
Also, I think it ties together with the overall frustration of the game, the crew are absolute professionals and their ability to bring on the positivity is what keeps me watching the content, but I can just imagine how Vinny gets frustrated after playing this mess of a game for so long, all the while Dan just keeps ramping up the amplitude on his bodyhorror. And it's not like it would be unclear that he doesn't like that stuff.
Close the chapter on this one guys, you're at your best when you all have fun!
As someone already pointed out about the stacking of runes being very powerful, as someone who also loves ghost-playstyle, I heartily recommend stacking the movement runes. There was faster movement when carrying a body and faster crouching movement, latter which also conjures up fun image of Corvo crab-walking superfast around a level.
IT'S BEEN A LONG time since I heard Rorie serenade that old tune! While he himself might not approve all of his appearances that might have happened during Whiskey Media years, we love him for it! Keep on roriein', Rorie. You're the roriest!
Just a small correction: In the start of Resident Evil 7 section, Sarah says mistakenly that that A Machine for Pigs (AMFP) was made whoever acquired Frictional Games. Close but not quite.
Frictional Games, who made Amnesia: Dark Descent and SOMA are still independent, and Amnesia: A Machine for Pigs was developed by Chinese Room (of Dear Esther -fame) and were published by Frictional.
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