I even enjoyed watching the final picross, that's a type of puzzle where you can get into the head of the person doing it ,and figure out what they're figuring out at the same time, and it's fun when they do something you didn't notice (or vice versa).
Not sure if this was mentioned in past vinnyvania comments, but I think it's very cool:
For the "Kill Those Murderers Dead" lady, most of the quest names are references to Castlevania characters. Quest giver Lindsay wants revenge on Konami for killing Castlevania!
Her second quest, "Avenge the death of Rosaly!" is a reference to Castlevania Curse of Darkness. At the beginning of that game, Hector sets out to kill Isaac to get revenge, and his exact words are, "for the death of Rosaly!", as Rosaly is his wife who was murdered.
For those who have played Curse of Darkness, the reference was unmissable, which is probably why they put this as the first quest in Lindsay's list.
The other quests:
"Avenge the death of Annette!" Richter's girlfriend in Rondo of Blood.
"Avenge the death of Lisa!" Dracula's wife in Symphony of the Night.
"Avenge the death of Simon!" Castlevania 1 main protagonist, of course.
"Avenge the death of Porter!" Not sure.
"Avenge the death of Dan!" Not sure.
"Avenge the death of Edward!" Not sure.
"Avenge the death of Shawn!" Not sure.
"Avenge the death of Dario!" An antagonist in either Aria or Dawn of Sorry, can't remember.
"Avenge the death of Mathius!" An antagonist in Lament of Innocence.
"Avenge the death of Martha!" Not sure.
"Avenge the death of Soleiyu!" Antagonist in GB Castlevania II: Belmont's Revenge.
"Avenge the death of Carl!" Not sure.
"Avenge the death of Mitta!" Not sure.
"Avenge the death of Sypha!" Castlevania 3 side protagonist, of course.
"Avenge the death of Juste!" Harmony of Dissonance protagonist.
"Avenge the death of Richter!" Rondo of Blood / Symphony of the Night, of course.
"Avenge the death of Julius!" Aria/Dawn of Sorrow side character.
What happened to Brad in the secret level is a known bug =/ I reported it a few months ago (and a few other bugs) on the doomworld thread for this wad, so I'm pretty sure it'll be fixed in the next revision (...which is taking a surprisingly long time...Romero did tweet that v1.2 should be released soon and "some levels changed quite a bit", whatever that means! Jeez even doom levels need patches, in 2019, huh.)
The bug is just a bit of a slight flaw in the map. The yellow key door is supposed to become visible when you walk over a specific small line trigger. The small line trigger is somewhere while you're walking along the narrow walls of the castle. Right before you reach the eastern switch's safe ground. Unfortunately, you have to be walking in the center of the narrow wall. If you're off-center, you miss the trigger. And since it's close to the end of the walls, you're tempted to jump off toward the safe ground, and that makes you super-likely to miss the trigger.
Why doesn't the eastern switch simply do both things, open the wall AND reveal the yellow key door? Well, switches usually can only do one thing, so mappers often put a walk trigger somewhere and make you feel like the switch did two things. Here, unfortunately, the walk trigger was missable =/
Honestly, I love the wad, but that secret level is not great anyways <_<;
Thanks again Brad for playing the best FPS of all time!! V fun to watch.
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