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Epyo

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Epyo

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"Find blue doors" was a good hint, because at the end of the episode 1 they bought the Jewel of Open which unlocks blue doors.

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Epyo

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@ultimaxe said:

I was kind of surprised that they didn't play the Wii-exclusive remake of this thing. I always hoped that that would see a release elsewhere, but that never happened. Thinking about seeing if you can still get it on the Wii shop . . .

Naa you're thinking of the remake of one of the original gameboy games. Nothing to do with Bloodlines.

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Epyo

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This is one of the few Castlevanias I haven't beat as well. It's a cool game, just a little too hard. Here are basically the things I like about it:

  • The insanity of the Leaning Tower of Pisa level
  • Swinging Eric's staff back and forth
  • Stage 4 music (Iron Blue Intention)

That's about it =]

(Also uggggh stage 2 all the worst platformer tropes.)

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Epyo

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Work that shaft!

Naa pattern recognition is not the name of this game at all. Think of the scythes for Death and the bats here, it's all skill predicting and dealing with those. And the werewolf is just quick reaction time and spacing.

Vinny's actually awesome at this game, Shaft G. is just nearly unbeatable until you get a feel for how to get through the barrages of bats and get to Shaft. It's all feel though. The bat acceleration is unintuitive, and when Shaft is hittable.

Too bad Drac's easy, I have a feeling we'll get a 15 minute episode next time =] But maybe they'll mess around with Maria and find the Stage 1 alt boss or something, that one's awesome.

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Epyo

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this is among the best giant bomb videos of all time

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Epyo

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Yeah the 4 alternate stages are awesome, alternate stage 2 is maybe my favorite level. I wouldn't be offended if they don't go back for 'em though. For those viewers who want to play the game, it gives them something new to discover.

Maria is OP and for newbs though

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Epyo

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Is there anything in 2d action games as epic as this Death fight? On top of the masts of a giant ghost ship, a storm of scythes cover the screen in bullet-hell fashion...and then, Death gets real mad.

It's an awesome test of skill too, notice that Vinny got worse the more they tried to cheese the fight. Can't cheese this!

They're gonna hate stage 6, I've never beaten it without a certain secret within the stage. Stage 7 is great though, can't wait for that.

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Epyo

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Edited By Epyo

Ohhh yeah! This is in my top 10 games ever. Watching gbeast play it is even more fun than I expected! Glad they're appreciating it. Vinny picked it up real quick, he's actually really good--there's a lot of subtlety to the controls.

About the end of the video: Oh god that boss he found at the end is the hardest in the game and it leads to the the absurdly hard almost unbeatable secret level (I think I've only beaten it once in my life). Hopefully they end up on the normal route by not hitting the bomb in level 4, avoiding all that!

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Epyo

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Chapter 2's not so bad. I finished chapter 2 without doing most of the repeat missions, except I did a couple of the subsistence ones, 'cause those are rad. Just had to do a bunch of side ops as substitutes.

But, I really think Drew's ready to stop, and grinding out the rest just isn't going to be fun for anybody, especially when it might be another 5-10 hours. Might as well find some youtube videos or something.

.....ahh but dang it, there are so many amazing moments, and not all of them are just cutscenes! Why is this stupid game structured like this! They should have mixed these plots together.

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Epyo

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Great UPF, loved all the segments! Mary was badass at showing how Downwell is destroyed. and Thanks Brad for bringin' the best game of all time.

For those that don't know why Romero would make his own E1M8: he worked on all of the maps in episode 1 except E1M8, and many have long-wondered what his version would have looked like. (level credits here https://web.archive.org/web/20130416031813/http://rome.ro/lee_killough/history/levels.shtml )

It's a very good map with a lot of fun design elements and good gameplay. That believable sewer area under the level is a clever design achievement, since DooM does not actually let you put rooms under other rooms--if you look carefully, you'll notice that this level does not break that limitation. Also, "good gameplay" is harder than it sounds--it is very easy to accidentally make a doom level where you end up fighting one enemy at a time. I'm always happy to see when "good designers" prove that they did not just get lucky with their popular games.

Also the "cacoawards" are given by the doom community for the best maps made in that year. Yes, that many maps are still being made and shared!