@soulcake: Politics of the game story and what went on within it were phenomenally interesting and well written. So I'd say politics included, this game was a real masterpiece.
I have played the campaign seven times to completion and enjoyed doing so thoroughly. Survivor missions are not for me. I've had my enjoyment out of this game. And it has been excellent. No need to leave it behind with a bitter taste in my mouth.
PS4. I bought one several years after release. It was by and large unused for gaming by me as I already had PC and xbox. When the 1x arrived I jettisoned both my PS4 and my xbox to get it. Haven't had any regrets.
Individually speaking I wish them the best as each of them are great and I've enjoyed their work on GB and on YouTube.
Collectively, Waypoint has been a miss for me though.
It isn't that I object or even (usually) disagree with the politics put forth by the group.
GB staff drop improv into their podcasts or streams where one of them will put forward a humorous or preposterous situation and the others will run with it for comic effect. Waypoint staff do something similar, except the supposed scenarios they put forward are all to illustrate political points. Sometimes these scenarios are based in reality, sometimes they are flat out imagined. Like Chapo Trap House (for instance), Waypoint has the divisive tendency to descend into collective polemic (Austin being the only one to occasionally break that pattern through introspection and a stronger grasp of political ideologies that he doesn't hold personally).
Which is fine... if that's what you want. I understand that this kind of thing can work well in other contexts (Daily Show, Colbert, etc.) but it has been a huge turn off for me. I still wish them all well though and hope they have the audience they need to keep doing their thing.
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