When dealing with physical dmg, pay attention to the type of physical dmg, not the number output.
i understand that there is blunt and thrust damage associated with each weapon, but i tested my damage vs a cpl different kinds of enemies.
for example, i walked up to a crow enemy hit it once with my axe then switched and hit it with the kirkhammer axe hit harder, the i did it to a henchman and had the same results the axe hit harder even though the "base att" for the kirk was higher.
at the time since it was early in the game i didnt have really any bloodstones in the weapons that would make a difference and if i did they were duplicated that would of been in both of the weapons,
so unless the enemies i was hitting had resistances to the kirk and not the axe, im not quite sure how the damage was working. unless certain weapons are just natively weaker becuase the swing faster?
So im new to the soul series but im quickly grasping the combat and what not. But i do have a question about weapon damage and maybe im over looking something idk but it didnt make sense to me.
i haven't checked recently but early in the game i had 2 weapons both upgraded to +3
hunter axe +3 was at 125 att d/str e/skill
kirkhammer +3 was at 135 att b/str e/skill
now the kirkhammer had slightly more att than the axe and better scaling in str but my axe was hitting harder in all phases where it was 1hand mode or 2hand mode. is there something im over looking or any reason why the kirk was hitting for less even though it had higher att?
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