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Ghostiet

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

I'm trusting Peter Brown on this one when it comes to the story delivering.

Oddly, while the fact that you have to do earlier missions on a higher difficulty to unlock the last act of the gam is a bit silly, it also gives me weird confidence that yeah, it's there for a reason. Shit is going to hit the fan.

A week, guys. We'll make it.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

@confusedowl: Well, that's super stupid. I'll be sure to steer clear of the wiki. Thanks!

People have been doing that on-and-off on the TV Tropes article for The Phantom Pain. It's been curbed and I'd say there's only one potential minor spoiler in the Characters section, but be careful.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

#4  Edited By Ghostiet

@izzygraze: Old cRPGs had so much text partially due to technical limitations and partially because text allows for some ambiguity - you can't show everything, since some things aren't really meant to be shown. For example, I don't think the dreams, a very prominent part of Hong Kong's plot, would work if they were clear-cut cutscenes all the time, since they are dealing with things the characters have issues describing - and that problem is hard to visualize. Showing the stuff about falling out teeth etc. could fail, because it would be either laughable or simply lacking, since our imagination can do a lot, lot better. It's the reason why so many Lovecraft adaptations simply suck at conveying 90% of what made his work compelling. Things like magic lose a lot of their, well, magic, when they are literally portrayed.

There's also the fact that the game doesn't have voice acting and the perspective doesn't really lend itself to complex animations anyway. But I'd say most of it is an artistic decision, and one justified quite well.

And while not Chris Avellone-great (even though it has its moments, oh, it does), I felt that the writing was pretty solid, with some pretty vivid and good descriptions. And I dunno about character development, I enjoyed Dragonfall a lot in that regard - Gloria and Eiger's arcs were awesome.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

#5  Edited By Ghostiet

Awesome. Harebrained are great worldbuilders and it shows, because they've managed to create something grander and even more engaging in Hong Kong. I love the writing, too - I love that I hunted a serial killer and I didn't have to draw my weapon once. I also enjoy the overall theme of the game: the past and what you leave behind. Every character you meet was someone else before they ended up in Hong Kong, and while it was always the case in the previous two games, too, this is stressed a lot more in this one. And it's not always a detailed backstory, sometimes it's just a throwaway line about an ill wife or a kid somewhere, but it really sells the idea that in the Shadowrun setting, shit changed irreversably for everyone.

Definitely recommended.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

You know what will help pass the next week and some change? A delightful, robust, cyberpunk RPG by the name of Shadowrun: Hong Kong. I plan on unplugging from the Internet and playing that instead. You guys should think about it, too.

Listen to this man. I sure as hell will.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

Good thing they moved the PC release date to September 1st. Imagine being the guy/gal who has to endure almost a month of this shit.

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Ghostiet

5832

Forum Posts

160

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86

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Reviews: 1

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Everything's been used. I wish people thanked the people making giveaways instead of being dicks.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

@fnrslvr said:
@bluefish said:

I haven't played it only because I heard poor things about the writing

To all of the complaints about the teen jargon, all I can think of is reality is unrealistic. Teenagers do pepper everything they say with cringe-inducing jargon, and they're even bad enough at using it to overreach and fuck it up pretty regularly whilst trying to be extra cool. Life is Strange is very accurate in that regard, and I'm getting sick of seeing people claim otherwise.

Pretty much. Recently, I went through my early high school Facebook conversations, and boy, five years make a fucking difference.

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Ghostiet

5832

Forum Posts

160

Wiki Points

86

Followers

Reviews: 1

User Lists: 3

@tennmuerti said:

Pass on the backing it part.

The first game didn't set my world on fire, it seemed cool at first with that combat system interactions, but went downhill in just about every aspect as soon as you got out of the first area of the game. The characters stopped progressing, combat got boring and repetitive, narrative was on a personal crusade to put me to sleep, shallow itemization, etc

When it comes out i'll wait and see if they manged to learn from their mistakes.

Psst. Yo. I heard you like good ass RPGs.

Well here's a hot scoop: the sequel to 2014's Game of the Year drops on August 20th. It's called, peep this, Shadowrun: Hong Kong. It's a good ass RPG in a long line of good ass RPGs. It's got all you need man; characters with depth, complex moral issues embedded in a narrative of intrigue, highly customizable playstyle, and a bomb-ass cyberpunk world.

I'm just sayin', man, if the Dragon Ages and the Divinities of the world are getting you down, we got you. Church.

This man speaks the fucking truth. Dragonfall was da dopest, baybee.