It's kind of pointless to mention this seeing as they have this series wrapped and done, but a red light indicates a move that can be perfect parried, a gold light (Like on MG Excelsus's blades) indicates a move that can be blocked with chip damage, and a gold glow is a grapple/unblockable. It was also mildly frustrating not seeing Drew lock on to enemies, but to be completely honest, the game's biggest weakness is it poorly tutorializes most of its mechanics.
It was nice to see this game all the way through again though. I have been learning the New Game+ Hard speedrun of it, and not only are cutscenes skipped, but major sections are passed over with out-of-bounds tricks and the bosses have strategies the pretty much trivialize them, so it was rad seeing someone play it the way a normal person would.
Any Elder Scrolls game. While I dislike post-apocalypse settings like Fallout, I love fantasy settings, and Morrowind, Oblivion and Skyrim all take place in a fantasy world. I also am a big fan of RPGs, and all the gameplay systems of Morrowind greatly appealed to me when I first read about them. I cannot get invested in any of those games however, and I think its due to the open-endedness of the worlds, and that I am a solitary person exploring that open-ended world that causes me to lose interest.
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