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Graham_Nix

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Graham_Nix

152

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Graham_Nix

152

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2

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#2  Edited By Graham_Nix

I also would like to see more Life is Strange, whether it's on COOA or a seperate feature.

As for new suggestions, from the top of my head and steam library:

Gods Will Be Watching, Lone Survivor (director's cut), Remember Me, McPixel, Tales from the Borderlands, The Fall

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Graham_Nix

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Kojima's eSports name would be xx_k0j1m4_xx.

Remove the letters and you get 014.

Therefore, there will be 410 Kojimas in total in MGSV.

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Graham_Nix

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#4  Edited By Graham_Nix

Nijmegen, the Netherlands

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Graham_Nix

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Just wanted to say I really appreciate you setting this up! I haven't played trackmania since nations but going back to it has been great.

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Graham_Nix

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#6  Edited By Graham_Nix

My first response is that this is a huge bummer. I really liked Bombing in the AM, Spelunkin with Scoops and Worth Reading. That said, Patrick has surprised me before (I was sad when he left the main giant bomb office but that turned out great), so I have no doubt that I still will get to enjoy the stuff he makes in the future.

Best of luck Patrick!!

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Graham_Nix

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#8  Edited By Graham_Nix

I'll say $73,688 million.

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Graham_Nix

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If someone has a leftover PC code, I'd really appreciate it. Thanks!

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Graham_Nix

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#10  Edited By Graham_Nix
@mcfart said:
@graham_nix said:

Man, that's a reaaaaal bummer. I loved those games.

I wouldn't be surprised if ZE3 would do well on Kickstarter, though, it seems to have a pretty big cult-following. I'd definitely help funding it if given the chance.

Ehhh, I doubt it. Most of Kickstarter's successes are small games like FTL that are mostly low-budget graphics with good gameplay. Full voice acting costs A LOT of money, not to mention the type of game we're talking aboot here.

They'd ask for more then you expect as well. If Kickstarter could easily fund this niche game, then a publisher would have already went to them.

Well, I figure most people would be okay with leaving out 3D assets (it seems that the bulk of fans prefered the sprites of 999 anyway) and voicework. You bring up the type of game, but I don't think (note: I don't know much about game development) that a visual novel would be very expensive to make, compared to other genres. But, as you say, if needed budget was not that big, it would probably have been funded already.