As Per Dan's Request, I Give You KojimaTracker

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JeremySpittle

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#1  Edited By JeremySpittle
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teaoverlord

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h:mm:ss is probably better than just number of seconds for the time.

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ArtisanBreads

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hahah bravo.

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JeremySpittle

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#4  Edited By JeremySpittle

h:mm:ss is probably better than just number of seconds for the time.

I do (s) because it's then easier to parse the data using automatic commands. If I want to see the average time between Kojima's it's really easy to do in this format. It isn't easy to do in h:mm:ss unfortunately.

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AMyggen

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This is the kind of nonsense I can get behind.

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Humanity

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Dan wields too much power..

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JeremySpittle

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@humanity said:

Dan wields too much power..

At least the power to make me spend $15 on a domain and hosting for it

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Humanity

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@humanity said:

Dan wields too much power..

At least the power to make me spend $15 on a domain and hosting for it

That is too much power.

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ch3burashka

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#9  Edited By ch3burashka

Now that you've spent your free time tirelessly working on this thing that no one has a physical need for, I demand you take it one step further and create a plugin that integrates with the player and, using the timestamp you've recorded, presents a KojimaTracker number onscreen.

I'm tickled by all the references to Giant Bomb and the crew, as if someone accidentally stumbles upon KojimaTracker.com and is confused as to its purpose.

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holycrapitsadam

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I tweeted this to Dan so he knows what he has done.

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BionicIguana

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@teaoverlord said:

h:mm:ss is probably better than just number of seconds for the time.

I do (s) because it's then easier to parse the data using automatic commands. If I want to see the average time between Kojima's it's really easy to do in this format. It isn't easy to do in h:mm:ss unfortunately.

Do all your calculations then convert it at the very end

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hassun

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Pretty surprised that url was available.

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SgtSphynx

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#13 SgtSphynx  Moderator

This is awesome, duder. Also

@hassun said:

Pretty surprised that url was available.

Yeah, that is kinda surprising.

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SkullPanda1

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Beautiful

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VoshiNova

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Great, so great.

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newmoneytrash

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Ten already seems too low haha

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ripelivejam

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I was wondering how i would know if this was a Kojima Production

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dudeglove

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#18  Edited By dudeglove

It could be because I'm still on iOS 7 but unfortunately no graphs appear in mobile safari.

Also, Great Job Jeremy.

edit: putting Times Until Grenade on first page so I don't have to keep clicking through to it.

Time is not precisely exact, but roughly the time the explosion occurs. I am not sure whether to consider non-thrown grenades "true" grenades, or if rocket propelled grenades/grenade launchers count

e: updated to episode 18.

If there is a non-grenade explosion prior to a thrown grenade (or no explosion at all but something destructive happens), it will be noted in [square brackets].

EpisodeTime Until Grenade (hh:mm:ss)Details
1

[00:27:20]

[00:32:00}

No grenades. XOF Commando in hospital is lit up by Ishmael, who then has another bottle of flammable medical spirit thrown on top 15 seconds later.
Man on fire makes hospital elevator explode.
200:11:35Four soviet soldiers at outpost at night. Drew kills two, one of which had just fallen asleep on camp bed.
300:34:00Wakh Sind Barracks prisoner extraction, Drew's grenade bounces off wall, killing no one.
400:21:19Two soviet soldiers blown up, a red barrel also blows up. Dan screams "Yes!"
500:16:18While Drew is trying to take out three targets on jeep, throws grenade at nearby two-man patrol. No one appears to die.
600:32:29Hillside base, attempts to kill two soldiers, but kills no one, so Drew shoots wildly. Ten seconds later soviet soldier attempts to throw another grenade back and Drew shoots him to death before he can throw, meaning grenade explodes at the soldier's feet. Dan screams emphatically "He, like, double-died"
700:41:56Quiet boss battle, Drew learns how to overarm throw. Grenade flies over Quiet's head.
800:35:10Drew is scoping out the power plant, doesn't notice two soldiers in a truck he tagged earlier in the episode, dives out of way in reflex mode to no avail, throws grenade at empty truck, attempts to get into truck, dives out of truck, truck explodes. Mortars rain down. D.Dog gets sad.
9

[00:38:31]

01:13:55

[Drew is on Walker gear, triggers reflex mode, shoots a barrel, which explodes. No one dies.]
Yahoo Okay-Bo outpost. Unlucky Dog 01 Side op. Drew underarms a grenade onto a stunned soldier after raising the alarm, kills stunned soldier plus two others.
10

00:10:30

[00:14:45]

Mission 9. Drew fires a rocket propelled grenade at a tank.

[Mission 9. Drew sets up a bunch of C4 around horse poop to blow up another piece of armor.]

11[00:22:00][Mission 14. After repeatedly failing the task, Drew goes on another murdering spree which results in driving a jeep into a watch tower, which then explodes.]
12[00:26:35][Mission 15. Enemy throws a grenade at Drew who is not really hiding behind a rock.]
13

[00:24:20]

00:38:25

[Mission 16: Drew lays down 3 x C4 on the road to take out the first thing of the convoy. Convoy doesn't stop]

Mission 16: Drew underarm throws a grenade in an attempt to distract the Skulls away from convoy. It doesn't work.

1400:14:02Eliminate tank side op. Drew is trying to sneak towards tank unit in broad daylight in sneaking suit standing up, and wandering two-man patrol sees him. Reflex time kicks in and Drew kills two soldiers in slow motion with a rocket.
15[00:35:35][Mission "go to the devil's house" or something. Drew drops in a tank, sets off an alarm, blows up a man in a tower, proceeds to steam roll base, notes "This is fun".]
16

[00:40:11]

00:57:00

[Mission "get the CFA agent from Novo Braga airport" or something. Drew attempts stealth, fails, gets into a walker gear, mayhem ensues for the next three minutes.]

Drew tries to throw a grenade onto a wounded soldier, but enemy NPCs had already thrown a grenade killing him first.

17[00:50:05][Rocket propelled grenade. Story mission 24. Drew shoots down a helicopter.]
18

[00:54:55]

[00:56:09]

[Enemy tosses a grenade. Drew action dives out of the way. Shoots a red barrel a few seconds later.]
[Drew fires an RPG at a tent, blows up the comms equipment inside.]

19
20

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doctordonkey

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#19  Edited By doctordonkey

If we're taking bets I'm putting my wager on around 220.

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Bollard

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#20  Edited By Bollard

My first thought was Dan's estimate of 301+ was lowballing it, but looking at that maybe it's closer than I thought. Gunna go 174.

EDIT: 6 episodes in and they're at 50 nearly. Regret this prediction. At this rate, assuming there will be around 100 episodes (which I believe is entirely possible) then we'd be looking at 400+ Kojimas.

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Shindig

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#21  Edited By Shindig

Are we counting the name on the pre-loading screen and the Kojima logo you get on boot? That's two before you've even hit the menu.

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Redhotchilimist

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Hahah! Thanks, I really wanted to know how many Kojimas it would end up being.

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dudeglove

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Slight spoiler, but if Drew does the side op where you extract Kojima, will that count as a Kojima?

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Baillie

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Slight spoiler, but if Drew does the side op where you extract Kojima, will that count as a Kojima?

How would it not?

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dudeglove

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@baillie said:
@dudeglove said:

Slight spoiler, but if Drew does the side op where you extract Kojima, will that count as a Kojima?

How would it not?

Well, because he's merely called Hideo, and not Kojima? Also, what do we do every time Drew scrolls past "Hideo" in the staff list assuming the situation ever arises? I get that this is completely minor, but we're reaching peak Scanlon tracking now.

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MooseyMcMan

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#26 MooseyMcMan  Online

Fantastic!

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forteexe21

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Reading the title, I thought this was a spin-off of Drake Tracker 3000 where you somehow collate Kojima's tweets and food and have in-app purchase of..... something... cardboard box???

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ratamero

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#28  Edited By ratamero

@jeremyspittle: great work! regarding the format for time, I guess you can keep it stored in seconds, but do some quick maths when displaying to get nice formatting. But then again, I don't know the specifics of what you're doing, so whatever. Anyway, congrats!

edit: never mind, I saw that it's just a google spreadsheet. You can divide the number of seconds by (24*60*60) and then format it as "duration" from the 123 button.

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Humanity

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@baillie said:
@dudeglove said:

Slight spoiler, but if Drew does the side op where you extract Kojima, will that count as a Kojima?

How would it not?

Well, because he's merely called Hideo, and not Kojima? Also, what do we do every time Drew scrolls past "Hideo" in the staff list assuming the situation ever arises? I get that this is completely minor, but we're reaching peak Scanlon tracking now.

It's double Kojima as in the long credits he's credited as the mocap and voice artist for himself.

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GrimNacho

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Very cool.

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SkullPanda1

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@dudeglove: it should track each appearance. I think that's what Kojima would have wanted. Kojima 3:16

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TanookiSuit

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#32  Edited By TanookiSuit

I'm amazed the URL was available and bravo for taking this on. I wonder how many end-mission credit sequences they will skip. My prediction? Probably all of them.

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rethla

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I dont think Kojima productions and logos should count, only when he credits himself as a person. I also dont think it should count when reloading and resuming, it will get more dependent on Drew and not on how many times Kojima credits himself in the game.

10 is a little lower than i expected for the first episode but i can see my prediction of around 100 for the entire game being blown away. Still think 300+ sounds like much but Kojima is not known for the "little is much" approach so this counter can go through the roof for all i know.

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xymox

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#34  Edited By xymox

You're the best.

I'm almost tempted to use this instead of google as my new browser homepage.

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SkullPanda1

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@xymox: best idea I've read all week thus far.

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chu52

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This is amazing duder. Hard data gets me ha..................... Nope backing away from that one.

I think we need the return of the Brad's death button from Breaking Brad Volgar. So Dan can press a button and it makes the Kojima number go up.

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SgtSphynx

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#37 SgtSphynx  Moderator

@chu52: now that is an idea that @unastrike and @drewbert should be made aware of.

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SkullPanda1

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When all this is done I'd love to see the average time between Hideo on the screen.

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chu52

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@jeremyspittle: please tell me you have an email server attached to this domain. I need to be able to contact bastardwhale@kojimatracker.com

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GrantDaNasty

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Amazing to see the concept realized, because I'm not gonna lie, I truly want to know how many times Kojima's name appears throughout this game. Hope to see what the final tally ends up, I'm estimating 300 easily.

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SgtSphynx

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#41 SgtSphynx  Moderator

I'm probably guessing low, but I'm gonna say his name appears 250 times

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Danteveli

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Cool but when I have read the topic I was thinking its a app that tracks Kojima so we can now where he is 24/7

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alwaysbebombing

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What Dan could accomplish with the power he wields

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ViciousReiven

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@chu52 said:

@jeremyspittle: please tell me you have an email server attached to this domain. I need to be able to contact bastardwhale@kojimatracker.com

Oh man that'd be the best email domain, I kinda want this too.

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paulwgraham

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Great Work!

Below I've listed some suggestions that could perhaps make your life easier.

tl;dr; Go to ( https://docs.google.com/spreadsheets/d/1imXKEyXMDCbZfy7ZpT_N_bEcjLZB_Ta2gXL9yoGUSS8/edit?usp=sharing ) to view a sheet that implements all of the suggested changes. It's read only but you can copy and paste from it.

Suggestions:

1. When creating a new row copy and paste from the last row in order to preserve formulas and formating.

2. Create a cell that automatically tracks the current count. You can do this with the following formula assuming the first Kojima Number is in cell A7:

=MAX(A7:A)

3. Set the Kojima number to autoincrement. Start by manually entering the number 1 into A7 then in A8 use the following formula:

=A7+1

4. Store time values as durations. Time values have a bunch of quirks and are best left to Google Sheets to manage. Not only does Google Sheets take care of the hard stuff it also allows you the user to easily compute things like averages and sums for durations using formulas. If need be, you can show duration values in terms of seconds (see suggestion 5). To use durations select cell C7 then select the menu option Format > Number > Duration. To enter time values use type them in the following way: hours:minutes:seconds. For example, 0:04:55 .

5. To display durations as seconds use a formula coupled with a custom date format. In cell D7 enter the following formula:

=C7

Then create a custom format by selecting cell D7 then selecting the menu Format > Number > More Formats > More Data And Time Formats. A dialog titled Custom date and time formats should appear. Delete all of the items in the dialog's textbox by clicking each one and then selecting delete from the menu that appears. After all of the items have been removed click the drop-down icon on the right of the textbox. A menu should appear. From this menu under the duration column select Elapsed seconds. Finally click the Apply button.

6. Spreadsheets work best when only one peace if information is stored per cell. I suggest you break out the description (e.g. Fox Logo) of the Kojima mention into it's own column separate from the type (e.g. OC).

---

(7.) This is not really a suggestion and it not advisable that you do it but if you insist on storing time values in seconds you can convert them to durations using the following hack:

=TIMEVALUE(CONCATENATE("0:0:",C7)) then format the cell as duration.

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Evilsbane

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JeremySpittle

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#47  Edited By JeremySpittle

@paulwgraham said:

Great Work!

Below I've listed some suggestions that could perhaps make your life easier.

tl;dr; Go to ( https://docs.google.com/spreadsheets/d/1imXKEyXMDCbZfy7ZpT_N_bEcjLZB_Ta2gXL9yoGUSS8/edit?usp=sharing ) to view a sheet that implements all of the suggested changes. It's read only but you can copy and paste from it.

Suggestions:

1. When creating a new row copy and paste from the last row in order to preserve formulas and formating.

2. Create a cell that automatically tracks the current count. You can do this with the following formula assuming the first Kojima Number is in cell A7:

=MAX(A7:A)

3. Set the Kojima number to autoincrement. Start by manually entering the number 1 into A7 then in A8 use the following formula:

=A7+1

4. Store time values as durations. Time values have a bunch of quirks and are best left to Google Sheets to manage. Not only does Google Sheets take care of the hard stuff it also allows you the user to easily compute things like averages and sums for durations using formulas. If need be, you can show duration values in terms of seconds (see suggestion 5). To use durations select cell C7 then select the menu option Format > Number > Duration. To enter time values use type them in the following way: hours:minutes:seconds. For example, 0:04:55 .

5. To display durations as seconds use a formula coupled with a custom date format. In cell D7 enter the following formula:

=C7

Then create a custom format by selecting cell D7 then selecting the menu Format > Number > More Formats > More Data And Time Formats. A dialog titled Custom date and time formats should appear. Delete all of the items in the dialog's textbox by clicking each one and then selecting delete from the menu that appears. After all of the items have been removed click the drop-down icon on the right of the textbox. A menu should appear. From this menu under the duration column select Elapsed seconds. Finally click the Apply button.

6. Spreadsheets work best when only one peace if information is stored per cell. I suggest you break out the description (e.g. Fox Logo) of the Kojima mention into it's own column separate from the type (e.g. OC).

---

(7.) This is not really a suggestion and it not advisable that you do it but if you insist on storing time values in seconds you can convert them to durations using the following hack:

=TIMEVALUE(CONCATENATE("0:0:",C7)) then format the cell as duration.

Wow, thanks for all that!

So funny enough, I'm already doing this in a spreadsheet which has most of that anyway, link here. The main differences are:

-The mention type is part of the description. You're right it looks neater, but you can definitely search for cells containing OC, etc for how it is now. I actually like my solution of counting all entries in the column below the header for the total kojimas, I thought I was pretty clever!

- The time display thing.

I wanted to thank everybody for the suggestions. I can't say too much right now, but trust me when I say that we're working on making this a lot better! More news soon!

Oh yeah, one more thing: HOLY CRAP YOU GUYS!!!

No Caption Provided

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Camurai

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#48  Edited By Camurai

Thank you for this! I actually looked up purchasing the domain when I heard him say it, but felt I wouldn't give it the effort it deserved.
Glad someone will!

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MikeLemmer

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I'm amazed the URL was available and bravo for taking this on. I wonder how many end-mission credit sequences they will skip. My prediction? Probably all of them.

I don't know why people complain about the mission end credits so much. They're done in 10-15 seconds; there's loading sequences that last longer. I like to watch and try to catch the name of the Level Designer for each mission.

Speaking of which, can we track the Level Designer(s) for each mission, too? I want to see if there's any noticeable patterns in how different designers make their Missions.

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dudeglove

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So next what you need to do is download all the videos once they're done (I'd venture there'd be somewhere about ~140 if he's going to do mostly everything), scrub them with the use of optical character recognition (OCR) tech for every mention of hideo and/or kojima, and then watch your processor explode. That's not hard, is it?

pinging @marino and @zombiepie because community spotlight, yo.

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