@deckard: I think the million dollar Anthem question on Story is how much influence did Drew Karpyshyn have on it before he left last March. Casey Hudson commented on it by saying "Story will always be an important part of every BioWare game. Drew has wrapped up his work on the project, but Anthem’s Lead Writers and their teams continue to do amazing work developing the world, story, and characters." So if by wrapped up his work, he actually finished what he set out to do, or it means he quit mid story. I think that's anybody's guess. I think it would be hard for most people not to consider Drew one of the top industry writing talents, so if he did get to write or at least outline a story for the team at Bioware Edmonton to finish, Anthem will be in a pretty great spot. If not, we might end up with another Mass Effect 3 ending blunder type situation.
As far as my take on Anthem so far goes though, I'm actually far more concerned, like most around here, about the gameplay bugs. I've played quite a bit of Anthem this weekend, hitting Level 15 last night, and attempted to play far more of it than I've been able to. I've seen the 95% bug at least 60% of the time I've tried to load in (was unable to play at all Friday night due to it), had the unplayable rubber banding issue a few times, had the final cutscene only display an image of the 3 guys and play sad music so I had to skip it entirely, and many of the other small hiccups this demo put out. Best case scenario this 6 week old Demo has already had these issues fixed, and only destroyed confidence in many consumers and cost them a few million sales. Worst case, EA has pushed this game out far too early and it's going to be another Fallout 76 nightmare that's not really even playable at launch. Which is really sad in all honesty, because when Anthem actually plays it's rather fun in the same vein that Andromeda was a lot of fun from a Gameplay perseptive. Especially as Storm, pulling off team combos is something hard to find in many games. Mass Effect did it really well in Single Player, and doing this well with friends is a really novel concept that I feel like I'd enjoy a ton.
But I think like many, I have the same reservations many have had after playing the demo. There are far too many loading screen's in places that don't seem to need them, like tunnel entrances that don't look like they'd require one. The End Game needs to be strong to keep up with games like Diablo and Destiny, and nobody else in the industry has been able to accomplish this, even The Division, so the hope for that is a bit slim. Another big concern is that this is a games as a service game (I could have sworn someone at Bioware called it a Platform and they wouldn't have sequels but I can't find that to confirm, I could be making that up), but all of the DLC plans going forward are free. This tells me that updates to the game with be extremely minor or they are lying. It isn't possible to support a Games As A Service type game like Destiny without influxes of cash from time to time. And personally, as a consumer, if I enjoy the game, like I do with the Destiny franchise, I have zero problem paying for new content on a regular basis, especially if that content is significant. As much as some might disagree, Destiny frequently earns it's value in content drops. $40 for Forsaken was an incredible value because it had a bigger size/scope that 99% of $60 releases in 2018. By the same token, it's current DLC Season Pass, isn't earning it's value in many minds, with Black Armory being rather underwhelming to date. But the hope is that the other 2 drops as part of that pack make up for it, especially the Summer release of Penumbra. So for Anthem, I just don't see being able to keep up with the Games As A Service model for free, that doesn't seem practical. It makes me think the game/franchise will be dead entirely in 3-6 months until a sequel arrives in 5+ years.
All that said, I'm still keeping my pre-order, because Destiny is my jam, I don't expect Joker's Wild to be very great, and at the worst Anthem can be a blunder and distraction game for a month or so like The Division was a few years ago.
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