@ripelivejam: Oh yah where did you get that sweet deal? I have the intro pack on PS4 but I wouldn't mind skipping over to the full experience for PC if I can get it at that sweet sweet price.
@afterland: I didn't dorm in college so I think I recall High School as more fun because while more restrictive with what I could do, it was a lot more carefree. Also unlike Dan, and like most people I assume, as an architecture major I actually had to go to class and do the work to graduate.
I like the blendo style but the actual game seems not at all interesting. hey it's text commands in fake telnet and the hacking robot is controlled with LOGO! get it? so retro!
30FOL was neat as an "experience" thing, Flotilla was a good game with mechanics. This doesn't really feel like it does either one as well.
I guess the target audience is people who don't have any background in the computer stuff it's invoking -- there do seem to be plenty of reviews that praise the hacking as "fulfilling" (says gamespot). The puzzles seem super-basic if you already know how to make a turtle draw a circle.
My main issue with it is that you're doing these "jobs" in some quasi-matrix environment that just doesn't look that good. It's a weirdly stylized construct of seeing the world through a computer terminal or something, but in evoking that filter for the entirety of every mission you're left standing around in a pretty boring looking location. Compared to the very cool looking environments seen in the short story bits in between missions it's kind of a bummer the rest of the game is played in a wire-mesh code world devoid of any character or detail.
I want to play this but I am worried this game requires some honest to God coding skills to play so definitely want to see the beasts tackle this.. err.. beast.
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