Something went wrong. Try again later

iloveyouprismo

This user has not updated recently.

82 0 10 1
Forum Posts Wiki Points Following Followers

iloveyouprismo's comments

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By iloveyouprismo

i like the checkin the watch bit - did not expect vinnys famous quote to come out of that - well done

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Brad has been super quiet lately. It's a shame because I like when he gets goin' about stuff.

agreed I like when Brad goes on about something

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By iloveyouprismo

@machofantastico said:

The fact that Steam allows them to sell this garbage for $10 is sort of sickening.

gabe has 4 billion reasons not to care - but its still sad

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Seems like a decent game. The one big petpeeve i have with the combat is how it applies it rules inconsistantly. Let's look at that boss fight.

When the 'weak spot' markers appear, mousing over them and clicking is enough. Even when the markers are on the back of the robot. Makes it feel like the player is sitting in a helicopter at the side of the boss , instead of the player character shooting the boss while standing in front of him.

When you need to hit the core, suddenly you're required to manually steer the bullet to the robot's back to hit the core. The gun had no problems hitting the back before, why is it an issue now?

If you don't hit the head, bullets miss the boss and go in front of him. If you hit the boss in the head, bullets actually hit the boss on the same plane in the head. Why wouldn't the bullets just be ineffective if you don't hit the head. Why this confusion about different planes?

thats fair - im sure the thought process was "we want to make the player use multiple mechanics they know how to do for this boss" and went ahead with it. People tend to dislike too much focus testing in games but perhaps things like that would be brought to attention? Its really hard for the creators of the game to catch all these types of things

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Also, it may sound weird, but I am really nervous that their is a trophy that says "beat the game in 4 hours."

thats amazing, i dont want a long slog of a game

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

You don't care about stories in games Dan? You like MGS, that's all story!

oh ya...good detective work

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By iloveyouprismo

@turboman said:

@drew is there going to be a video like the North Korea slideshow?

great job on this one btw

loving it - yes would be neat if GB did more like this but I understand editing videos on top of all us they do is crazy

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

weow brad suggests eating watermelon with salt! 99% of people think my family is weird for doing this - but I grew up with it and thought it was normal haha

Avatar image for iloveyouprismo
iloveyouprismo

82

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I used skill for that - jeff

I guess I cant argue that - dan

haha i love these guys